Forum Replies Created

  • Edward Collier

    September 26, 2010 at 2:27 am in reply to: Juicy Korean movie Colour

    Aha! figured it out by myself!
    if anyone’s interested:
    basically you use the hue saturation effect… select the channel control, push all cold colours towards green and warmer colours towards red, then boost the saturation and reduce the lightness of the red and green channels.
    combine with a pushing of gamma to darker and there you have it!

  • Edward Collier

    September 25, 2010 at 2:58 pm in reply to: Mr Fantastic / Stretch Effect

    i agree, story boarding is the key to this. break your ideas down into indevidual shots and think how you could achieve them.
    for example, (to use the same example as the previous poster) Mr stretch grabs some water.

    1) WS: actor reaches his arm out towards a glass that’s clearly too far for him to reach.
    2) MCU: arm elongating a little, [use green screened arm, neutral BG shot and a bit of the distortion tools]
    3) MCU: actors hand closing round glass
    4) MCU: actors satisfied face.
    5) MCU: arm holding glass comes back accross room [more of a tricky key what with the glass but essentially the same as shot 2 in reverse]
    6) actor with normal arm drinks water.

    simple.

  • Edward Collier

    September 25, 2010 at 2:49 pm in reply to: Juicy Korean movie Colour

    at the moment the footage hasn’t been shot! 🙂 i’m just noodling in preparation while i wait…
    i’ve been using a still photograph from a camera with similar capabilities (i think)…
    anyway, the difficulty is that in these korean films there seems to be higher saturation in just the greens and reds, so (for example) the green wallpaper looks lush and intense, and the red of blood looks vivid and pure (for want of a better word), whilst maintaining the skin tones to look normal… white highlights look proper white, (although) blacks look maybe a little green round the edges.
    I’ve even tried using mattes to key in the desired colours, put them on seperate layers and colour them differently… apart from the workload it just ends up looking horrible!
    a reasonable example of what i’m talking about is in this still from sympathy for lady vengance:

    https://www.newpeopleworld.com/wp-content/uploads/lady.vengeance.jpg

    although that’s mostly red (to the left) a bit of green is in the bottom right… unfortunately its not totally accurate to the colour from the film as in this shot the green is a little desaturated… but imagine it to be just as vivid as the red is. you will notice that her skin tone is completely normal, and although not many other colours are visible in this still, all the other colours except reds and greens look normal too.

    for an example of the green i mean:
    https://upload.wikimedia.org/wikipedia/en/thumb/5/5d/Dumplings_01.jpg/220px-Dumplings_01.jpg
    although this too is an imperfect example as more of the whole image is oversaturated than i really want. seems peoples screen grabs do not preserve the color that well…

  • Edward Collier

    April 28, 2009 at 1:48 pm in reply to: video realistic stills in AE

    i am trying to do something similar but different i think. i have stills rendered from a 3d program that are pretty much photo-real. they have no moving elements, meaning that if the shot was animated, nothing would move anyway.
    however when something is filmed in real life the colours don’t exactly remain constant, it is similar to a noise effect but not exactly.
    i have all the z-depth b&w image things if it is something that varies over distance…
    any tips?

  • for the flame i would recomend particular or layer up the particles that come with.
    the water is a little more complicated. but step by step:
    1) create a layer of fractal noise, set it to swirly and evolve it gently, animate it moving from left to right also gently.
    2) repeat step one but get the noise to move right to left.
    3) change the opacity of the top layer to 50%
    there you have your animated water texture.
    4) precompose, convert to a 3d layer and rotate it to match the plane of the surface of the water in your picture. use it as a displacement map, and also fiddle with the blending mode and opacity to get some sparkles.
    5) add glow if nessicary.

    hope thats more helpful; it wont look photoreal, but it should look interesting.

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