Dwayne Smith
Forum Replies Created
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Dwayne Smith
June 21, 2013 at 11:42 pm in reply to: Advice: creating proper bleed/trim in a Photoshop fileg’day Max
your safest bet is to take the psd into indesign and then export to a cmyk pdf using whatever export profile is appropriate for that printer.
definitely DO NOT supply an rgb file to a printer unless you are not at all concerned about what the final printed file looks like.
there’s a series of three posts at macgrunt which gives a basic demonstration of this.
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G’day
double-click the pencil tool icon in the tool panel.
uncheck the box that says “keep selected”d.
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G’day
If you make an image smaller (ie. keeping resolution the same but decreasing the physical size OR keeping the same physical size but decreasing the resolution) there will ALWAYS be a loss of quality because you are throwing data away — as evidenced by the smaller file size (eg. 5MB instead of 20MB).
If you are preparing the image for print, as a rule of thumb, it should be no smaller than 300ppi at actual finished size. It’s generally best to leave the image as big as possible — that is, without causing your system to slow down dramatically.
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G’day
You can start by opening the levels dialog (Image > Adjustments > Levels) and setting your white and black points.
Double-click the white eyedropper (on the right of the levels window) and set it to R255 G255 B255 then click it on the lightest part of your image. Then click the black eyedropper (R0 G0 B0) on the darkest part of your image. You can use a Threshold layer to help find the lightest and darkest parts of your image (move the slider all the way to either end)
See how those results suit your style. You may want to make the white point not-quite-white or the black point not-quite-black — just make sure they always remain neutral (each R G and B value is the same) and that should take care of the hue variation you’re seeing.
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Dwayne Smith
April 8, 2013 at 8:22 pm in reply to: Overwrote my project with another project and lost everything I was working on!G’day Austin
If you’re on a mac and you have Time Machine switched on, then there will be a copy in there. Unless you have some similar kind of backup system then, unfortunately dude, it’s gone.
Autosave is just a way for Photoshop to make a temporary recovery file while you’re working — so that if PS crashes in between saves, then you can salvage at least some of your work. But it’s not going to save additional archived versions for you.
Swear a bit then put it down to a learning experience.
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Dwayne Smith
April 5, 2013 at 10:45 am in reply to: CS6 Kerning: did it change? Kerning field ghostedG’day
The kerning field will be greyed out unless you have the cursor flashing between a pair of characters (because that’s what kerning is for).
The tracking field will be greyed out unless you have two or more characters selected (because that’s what tracking is for).Are you seeing something different?
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Have a look in applescript editor for the line it’s failing on (should be highlighted after you get the error).
There’s no place the script is asking for the variable “amp” — so I expect there’s something incorrect in your compiled script.
Make sure the compiled script matches the one posted.d.
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HA — I knew I’d get it exactly wrong.
In that case you need a simpler script :
tell application "Adobe Photoshop CS6"
tell document 1
set mgCountLayers to count layers
repeat with mgLayer from 1 to mgCountLayers
set name of layer mgLayer to ("Layer " & mgLayer)
end repeat
end tell
end tellHave a good one
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G’day
You could do it with a script.
Here’s one that will work on a Mac — you’d just need to update the version number in the first line.
Copy and paste the script into AppleScript Editor (probably in Applications > Utilities).
Then click the run button (making sure your PS document is open and frontmost)tell application "Adobe Photoshop CS5"
tell document 1
set mgCountLayers to count layers
set mgCount to 1
repeat with mgLayer from mgCountLayers to 1 by -1
set name of layer mgLayer to ("Layer " & mgCount)
set mgCount to mgCount + 1
end repeat
end tell
end telld.
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G’day
Once you have a vector mask attached to a layer, just select the mask in the layers panel and draw your new shapes into that existing mask.
If the shapes don’t interact correctly (become negative) check the paths options in the control panel. In CS6 it should look like this :

Hope that’s what you were looking for.
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