Thanks for your speedy reply!
Yeah,I did try this but the reason I wanted to recreate it with particular is because of more particle type options.
I was thinking that maybe by making two null objects, I could parent one to the other, and then move the child null out a few hundred pixels. Then spin the parent null, which will then spin the child. However I believe I would need an expression to tie the particular emitter position to the child null, and my knowledge of expressions is very limitd, plus if I select a emitter type to layer (my logo) this turns off the x,y position. 🙁