Duke Sweden
Forum Replies Created
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Duke Sweden
August 6, 2016 at 11:21 am in reply to: Assigning matte to clip and then adjusting position/scaleAs usual, having reread the problem I see my response doesn’t help at all.
Well, I just opened a recent project. I went to a sequence with a keyed clip over a background. I had masked out the non-green screen edges. I scaled it from where it was, 51%, up to 200% and down to 0% with no problem. Then I changed the position, again with no problem.
I do remember times when I would do all that and the mask didn’t adjust accordingly but I don’t remember those steps. So there must be a right way and a wrong way. Once again, someone with far more experience than me will be along to give better advice.
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Duke Sweden
August 6, 2016 at 11:14 am in reply to: Assigning matte to clip and then adjusting position/scaleOK, I’ll give it a shot. You may already know this but for some reason it’s not working for you, but then again you might now. Under “Motion” you will find Position and Scale. There, you can resize your clip, and move it left to right and/or up and down. You can also scale it, and if you need to scale height and width separately, uncheck the box for uniform scaling.
As for the mask, under your mask there should be “Mask Path”. Click on the round stopwatch looking things to turn it blue, and then you can keyframe the movement of your mask. If you need to change the scale or position of your matte, the same applies in Position and Scale. Click the stopwatch to turn it blue, and then you can keyframe any changes to position or scale.
Hopefully your response to this won’t be “I know that already!!! It doesn’t work!!!” 😉
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I just realized you’re referring to this latest update from a day or so ago. I just updated today so ignore my “alpha” stuff, but I just checked and I still have all of my custom LUT’s. But one thing I’ve learned is that Adobe bugs only seem to happen to individuals, not across the board. Which is not very reassuring either way.
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Let us know if hot, sexy love cyborgs show up at your door 😉
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I’m guessing DNxHR (as opposed to HD).
Yeah, I don’t usually make proxies for my green screen clips. What I meant was PPro had proxies turned on, and the proxy version of my green screen clip had a black background. When I turned off proxies, the transparency returned.
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Back when I wanted to know if I could export video files with alpha in AME or PPro I was told that I could only do it using .png. But, anyway, here’s a rather unsettling update. When I opened the project again this morning, my video clip with the alpha channel was no longer transparent. I tried deleting it and adding it to its own track again, but it shows a black background. As I mentioned last night, it looked perfect when I first added it to the timeline.
Then I noticed that I had proxies turned on. So evidently when doing green screen and using proxies, one must tread carefully.
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Sorry, Tero. I meant using Quicktime. I know you can encode with an alpha channel using .png for example.
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Just finished rendering (in AE, not AME) and dropped the clip in a Premiere Pro timeline and it looks great. Didn’t have to change opacity to screen or multiply or anything. Again, keyed it in After Effects and sent composition to Render Queue. Rendered as AVI + Alpha.
If I remember correctly AME is incapable of rendering with an alpha channel.
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I’m rendering a green screen clip right now out of AE. I’ll let you know the result. Normally I do it in Premiere Pro, but I just noticed how much smoother and faster Primatte Keyer works in AE. Compared to Premiere Pro it’s like I’m on a workstation over here. On PPro it’s so sluggish and aggravating.
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How did you render the original misinterpreted clips? In AE?