Forum Replies Created

  • Doug Kerrigan

    May 27, 2015 at 7:52 pm in reply to: 500 fps

    Cassius, thank you for the response. I actually found a work around by adjusting the Time Tracking. I essentially want bullet-time slow motion within C4D without using AE.

  • Doug Kerrigan

    May 11, 2015 at 5:32 pm in reply to: Thrausi texture

    Brian,

    I found a strange work around, -I do agree that it has to be faulty geometry. But I was able to fix it by entering a high enough number of breaking pieces. I usually put in about 20-30 and noticed half of my model was uncovered (black) or had rigid texture (bad geometry). When I started adding more pieces, it began looking closer to my original texture. I think I broke mine into 75 pieces for it to look normal again.

    Don’t know if that might be your issue, but it helped me! Thanks again for the heads up!!

    Doug

  • Doug Kerrigan

    May 10, 2015 at 10:11 pm in reply to: Thrausi texture

    Hi Brian, Thanks for the response! Yes, the normal tag was part of a 3D model that I later UV mapped another texture on. -I tried deleting the normal tag then applying Thrausi again, but the samething happens.

    Were you thinking of eliminating the normal tag, or adjusting it?

    Thanks in advance,

    D

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy