Forum Replies Created

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  • Dirk De jong

    October 5, 2017 at 9:42 am in reply to: What is the Mac equivalent to this PC path?

    [Gina Miller] “I would like to know where I can find the equivalent to this PC path for my Mac:
    C:\Program Files\Adobe\Adobe After Effects CC 2017\Support Files\Required”

    I just took a look and it seems like it’s here in the app bundle ;
    /Applications/Adobe After Effects CC 2017/Adobe After Effects CC 2017.app/Contents/Required

    it contains files like ;
    Advanced3D.plugin
    AEDynamicLinkServer.plugin
    AEGPDriver.plugin
    Audio Palette.plugin
    Brush Palette.plugin
    Character Palette.plugin

    and so on… does that sound like the one you’re looking for ?

  • [Dan Ebberts] “This may be helpful:
    https://motionscript.com/articles/speed-control.html

    Very helpful indeed – thanks a lot. For my relatively simple case (of wanting the Noise evolution to progress in a linear way without keyframes with some control over how fast it progresses) simply taking the first expression on the page you referred me to

    spd = 360;
    value + time*spd

    and in the place where the 360 is changing it to point toward my expression control

    spd = (thisComp.layer(“Null 1”).effect(“Slider Control”)(1));
    value + time*spd

    basically gives me what I was after – reading the article further and playing around with key framing the speed I see that it gets a little more complicated – but I can definitely work with this – thanks again

  • I’ve only ever used expressions at a basic level but after messing with it a bit it seems that variables don’t maintain their values from frame to frame so perhaps even setting a param up to continually increment or decrement (without keyframes) is not currently possible with expressions – so the answer to my earlier question is probably “no.”

    I wouldn’t be disappointed to find out I’m somehow wrong about that though : )

    I was halfway thinking I had done this before but now I think I am misremembering it and what I was thinking of is a parameter behavior in Apple Motion called “Rate” which allows for doing this

  • Dirk De jong

    September 19, 2017 at 9:43 pm in reply to: FCPX Plugins and high Sierra

    [Steve Connor] “is there any news on compatibility with FCPX plugins?”

    Here’s some “news” on that front…
    I’ve tested the kingluma plugins under FCP X using the High Sierra public beta and found no obvious problems;
    Radiance ; https://fxfactory.com/info/kinglumaradiance/
    Deviance ; https://fxfactory.com/info/kinglumadeviance/
    Flux ; https://fxfactory.com/info/kinglumaflux/

    If you use FxFactory based products (like the above-mentioned kingluma products), it’s always worth staying current with your FxFactory version and I know the FxFactory team is making sure they are ready for High Sierra

  • It sounds like the same issue I inquired about recently ; https://forums.creativecow.net/thread/170/875818

    The only workaround I found was to make some change to the Audio behavior to get it to update to the correct audio file.

  • Dirk De jong

    June 22, 2017 at 11:40 am in reply to: Image Mask Woes

    [Simon Ubsdell] “It depends whether or not you have Stencil enabled in the Mask Options.”

    Thanks. In my previously posted example comp “Stencil” makes no difference because the movement is at the group level and the masks are on the graphics in the group, but after reading your reply I now see that changing that comp so the movement is at the graphics level makes it clear what “Stencil” does. That’s useful to know.

    D

  • Dirk De jong

    June 21, 2017 at 10:46 pm in reply to: Image Mask Woes

    I think I’ve encountered some unexpected behavior with this kind of thing before and meant to investigate further when I had the chance… but just now creating a really simple test case it all seems to be working as you wish it to… here’s my sample file ; 11458_maskmoves.motn.zip

    Feel free to post a sample of what you’re encountering… I want to understand how this works better too

    D

  • Dirk De jong

    May 23, 2017 at 12:27 pm in reply to: Dropped frames

    This may be kind of obvious so you might’ve already done these things but….

    – set the View menu to “Better Performance” and to use Proxy media if there is proxy media

    – if there is not proxy media transcode clips to create proxy media

    – maybe set Preferences to create optimized media for Multicam clips since you say you’re using multicam ?
    – set prefs not to stop and warn if the occasional dropped frame becomes too distracting

  • [Robin S. Kurz] “You simply make a movie (or image sequence) of the images and tell the replicator to use a different frame of said movie (or sequence) for each point.”

    That sounds like a good idea.

    In other particle generating software I’ve used (mostly AE plugins) I’ve often seen that it can be slow using an animated particle image and offsetting the animation between particles in any way… but hopefully if it was set to use only a single frame the offset wouldn’t cause a significant performance hit – but it’s not something I’ve looked closely at in Motion yet (I will in the future) – it depends on whether it’s “smart” enough to take advantage of the potential optimization in that situation

  • Dirk De jong

    May 15, 2017 at 10:19 am in reply to: “Choke Matte” equivalent in Apple Motion?

    [Andrew Strugnell] “Is there a technique similar to “choke matte” in After Effects?”

    You could try “Matte Magic” in the Keying category of filters. It has a Shrink parameter which is basically an alpha choke.

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