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FCPX Plugins and high Sierra
Posted by Steve Connor on September 19, 2017 at 3:38 pmWith the release of the latest OS just days away is there any news on compatibility with FCPX plugins? Not that I’m thinking of upgrading immediately ☺
And if I did I’d certainly be backing up my boot drive first.
Steve Connor replied 8 years, 7 months ago 3 Members · 4 Replies -
4 Replies
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Noah Kadner
September 19, 2017 at 6:10 pmAs with any other OS release- that depends on the developer. If you depend on specific plugins, I would highly recommend confirming they are planning to update for High Sierra before doing the update. There’s not a whole lot in there you *need* as far as FCPX specific workflow goes. Might be well-advised to wait until 10.13.1…
Noah
FCPWORKS – FCPX Workflow
FCP Exchange – FCPX Workshops
XinTwo – FCPX Training -
Dirk De jong
September 19, 2017 at 9:43 pm[Steve Connor] “is there any news on compatibility with FCPX plugins?”
Here’s some “news” on that front…
I’ve tested the kingluma plugins under FCP X using the High Sierra public beta and found no obvious problems;
Radiance ; https://fxfactory.com/info/kinglumaradiance/
Deviance ; https://fxfactory.com/info/kinglumadeviance/
Flux ; https://fxfactory.com/info/kinglumaflux/If you use FxFactory based products (like the above-mentioned kingluma products), it’s always worth staying current with your FxFactory version and I know the FxFactory team is making sure they are ready for High Sierra
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Steve Connor
September 20, 2017 at 8:53 amMotion VFX say that their plugins are fine with High Sierra so that’s good news
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Steve Connor
September 20, 2017 at 10:11 pmCoreMelt say that they are still testing but theirs should be fine too
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