Derek Antos
Forum Replies Created
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Yup those aren’t showing up, do you have a link where I can redownload those you have right there for 64-bit? Maybe its an old version of the codec pack I have…
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I go to video for windows (.avi), and they’re not.
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I actually have a Radeon 5850.
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Magic Bullet Looks
It actually just sat there until it went to time remaining 00:00. The render didn’t actually finish and the render window sat there frozen; I had to end the process to get out of Vegas.
It may be a problem with Vegas 32bit or Magic Bullet Looks. I uninstalled Vegas 32bit for now and will reinstall tomorrow. Also sometimes when I’m using FX from Magic Bullet Looks, my preview window will get complete gray fuzz over my video like no signal with cable tv. It happens during rendering some times where I then restart the render. I’ve never let the render finished when that happened to see if the final product was still fine, but I would guess it wouldn’t be.
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I just tried 32bit render again. It started off with about 40 min to do it. About 60% CPU usage right off the bat running for about 10 min. I walk away and come back and this is what happened https://i39.tinypic.com/5oshes.png
CPU usage is nothing and supposedly an hour to render the first 24% then 13 minutes for the rest?
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I tried the network rendering, it didn’t change a thing. I’m using 9.0c as well.
64bit it works fine, because that uses all the RAM I’ve got if it needs it. When I rendered using 64bit the RAM usage idled at 37% (of 6GB) the whole time.
32bit with the plug-ins that I use it started at 30% usage (of 2GB) and went up 1% every 45 sec or so. When it reaches 100% is when it just stops. I really don’t know the reason as I stated before why the RAM usage INCREASES over time. That doesn’t make sense at all.
I mean I can use 64bit. But all the plug-ins are 32 bit. I wish they could make those 64bit plug-ins. 32bit is definitely not with current tech.
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It still uses the same amount of RAM when rendering it as .avi like the original file, but of course less CPU.
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I do notice when my the render will stop and say system is out of memory. I go to task manager and see the memory usage by Vegas increasing by about a meg and a half every second, so eventually it will max out, and say it needs more I guess. I do not understand this though, why would it use more and more as it goes along. I either uses a certain amount or it doesn’t depending on the intensity of what is needed to be used. A later part of a render shouldn’t be more RAM intensive than the beginning. This is very frustrating to figure out.
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Won’t that just compress it twice though? I don’t want to sacrifice any quality…
Its saying system low on memory, I don’t see how that would have anything to do with CPU.
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I’m rendering using mp4. I did try 64 bit and the render worked initially, but I checked free memory and it was going down the whole time during the render. At the rate it was decreasing it would’ve taken about half an hour to reach zero, while the render itself would take almost 2 hours.
I need to use 32bit for the third party plug-ins that I NEED to use.