Forum Replies Created
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[Morten Ranmar] “But regarding the GPU questioning, the program does opt me to choose Mercury GPU acceleration in Project settings, even though my GPU apparently is not supported.”
512MB of RAM does not meet the minimum requirements for GPU acceleration. You really need 1GB of RAM (maybe 768MB) to get any kind of performance boost. Internally, we could flag it to truly turn it on and our testing showed that it didn’t give you boost. If you’ve done the ‘hack’, then you can probably light it up but you just won’t really see any performance improvement.
I tend to think that Apple goes light on GPU RAM because in most use cases it doesn’t need it and the RAM takes up space in a tight enclosure and creates heat which makes the design form a problem. I could be very wrong though – that’s just my personal opinion.
Hope this helps,
Dennis – Adobe guy -
[Chris Kenny] “Those ‘updates’ have brought many very significant features. Apple hasn’t really gotten much credit for this, because most of those features were willing in functionality that people believe should have been present in the first version. But now that many of those gaps are filled, if Apple continues to push out updates of similar scale every 3-4 months (which appears to be the plan), this seems vastly preferable to Apple holding back features for a big release every 12-24 months.”
Hi Chris,
I tend to agree with the sentiment that you stated – a lot of these are add back features, but important ones for developing the FCP X user base transitioning from FCP 7 and others. In my opinion, the more important features were already baked in at 10.0, namely things like compound clips, skimming, magnetic timeline, etc. Though I haven’t used it personally, I have heard that the multi-cam is unique and preferred by some, so you could consider that a new feature as well.
For those who care – Here’s the wikipedia entry on FCP X which details its enhancements by version number
One of the potential upsides of Adobe’s Creative Cloud model is that it allows Adobe to release new features on a regular basis as well. We have already demonstrated that with Photoshop and Illustrator in the CS6 cycle along with other products like Muse. We’ll start to do the same with the video products as well which will be good news for Adobe users of any video product.
And in the interest of fairness and history, here’s the wikipedia article on Premiere Pro
Dennis – Adobe guy
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[Morten Ranmar] “Adobe hides away everything in menus that look completely alike, and generally takes too many mouse clicks to work with”
We have striven to minimize mouse clicks over the past few versions and I think the next release is the most significant one to date. Only you will be able to determine if it meets your needs.
One other big thing to understand with Adobe’s philosophy in UI is that we are strong believers in contextual menus for certain things, so a right click can often save you a bunch of hunting in the menus.
Dennis – Adobe guy
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Joe is correct. Dave is the Senior Engineering Manager of Premiere Pro. Dave along with Al Mooney (product manager) form the rudder that steers the Premiere Pro ship.
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Dennis Radeke
April 18, 2013 at 2:03 am in reply to: **Danger Will Robinson** **Danger Will Robinson**Gentlemen,
I would truly like to reply in full to each of your posts but on top of travel, post NAB madness and the normal insane life of an Adobe rep, I cannot at this time do that.
Suffice it for this time, I would note that several things pointed out in this thread are partially or wholly incorrect or misleading. We understand that there is concern out there but I would advise everyone to wait until all of the facts are out there before you come to any conclusions. Walter is doing a great job of pointing to the rather extensive FAQ on Creative Cloud and I would reiterate what Adobe has been doing for a while – listening to customers.
Dennis – Adobe guy
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Dennis Radeke
April 17, 2013 at 12:19 pm in reply to: Could Creative Cloud discourage plugin developers from embracing Premiere?[Craig Shields] “You mentioned Noise Industries. Will they have that AE-like work around for transitions with the new version of Premiere?”
You bring up an issue that I knew I was going to respond to. Or at least, I’m answering what I think you’re getting at – let me know!
Essentially, this is where the plugin vendors have to step up and I would appreciate the community helping out by contacting their vendors and letting them know they want this.
In order to have an instance of an effect manifest itself as a ‘transition’ inside of Premiere Pro, the plugin vendors have to do a little extra work. Up until now, they have been content to do the work for After Effects and then say ‘it’s Premiere Pro compatible’ which is true. We make our architecture such that if you do the work for AE, it will likely work in Premiere Pro as well. However, as more and more people switch to Premiere Pro, users want the effects (or some of them) as transitions. In order for them to do that, they need to do a little extra work. This functionality has existed in the Premiere Pro SDK for some time and we have resources to help plugin manufacturers get answers to any questions they may have.
More of them are doing it and new plugins have had no issues making this happen. Film Impact has been one example that I have pointed to in the past.
Cheers.
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Sandeep,
I have forwarded this over to some of my cohorts in your geography. I candidly don’t know the first thing about what goes on in India and will take what you say at face value. I have asked for one of them to chime in and reply. Thanks for bringing this issue up.
Best,
Dennis – Adobe guy -
[Chris Harlan] “Dennis, if I take the 29.99 a month upgrade offer to get Cloud, does that mean I no longer have a stand-alone copy of CS 6? Or do I have a Cloud membership AND my old copy of CS 6? Also, if I take the upgrade, does that mean I will be ineligible to upgrade to a stand-alone CS 7, when (or should I say if?) such a thing is released?”
Chris, if you have an existing ‘box’ copy of CS6, that is still yours. If you started a creative cloud membership today, you would have access to CS6 apps and when the next version comes about, you would immediately have access to it. If your membership lapsed or you decided to stop, you would still have CS6 with you.
As for upgrade eligibility and your other implied questions, I would defer until we actually have a product shipping. It should become clear at that time. At least I hope it will! 😉
Dennis
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The question is really if you want to start a Creative Cloud Membership now or later. If you start a Creative Cloud membership now, you will get CS6. When the next version of the products become available, you will automatically have access to the new versions. It’s hard to lose either way.
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Dennis Radeke
April 17, 2013 at 1:07 am in reply to: Could Creative Cloud discourage plugin developers from embracing Premiere?Hi guys,
There are a bunch of plugins for Adobe Premiere Pro. Taking a look at Toolfarm.com you see there are several: https://www.toolfarm.com/products/category/11/all/
There is also the Adobe page: Premiere Pro plugins
The list of plugins should be growing and has grown a lot recently with Noise Industries addition of Premiere Pro CS6 as a host: https://www.noiseindustries.com/fxfactory/
We have some work to do but we’ve also got some work done that will be forthcoming.
Dennis – Adobe guy