The bulk of what you see in that reel was done by Jason and myself over the past 5 years, though Jason included a few earlier projects from earlier music videos, like the BoneThugs one and the shot with the UFO near the beginning~
For most of the work, I did the 3d modeling and layout using Lightwave3d, and rendering with the lightwave renderer and/or across screamernet. Jason did most of the compositing and used mostly Adobe After Effects, but also combustion and shake in some instances. Keying was done quite a bit with Ultimat, but Keylite is also quite nice. Particle effects were done in 3d with lightwave, and in 2d with combustion. We played with ‘Elastic Reality’ for some of the earlier stuff. We really only used Combustion for shots that had to be done at film res or for projection, neeing more than 24 bit colorspace. Through all of it, there was the attempt at least to keep it as photoreal as possible, and to avoid anything that looked really obviously ‘CG.’ Most background and effect elements were taken real photograpic or captured video images, and used quite a bit of photoshop.