Forum Replies Created

Page 1 of 3
  • David Rodriguez

    June 29, 2008 at 2:16 am in reply to: Finding a loop point in an Expression

    [Dan Ebberts] “Right now you have two true “frequency” values (where you have the Math.PI*2 multiplier in the wave calc) and one where you haven’t done that…”

    Is it the sway frequency that lacks the Math.PI*2 multiplier?
    Can I change the math in that part to match the others?
    I am confused here, sorry for my lack of understanding in this area.

  • David Rodriguez

    June 24, 2008 at 1:29 pm in reply to: CLAMP or LINEAR to limit scale?

    I understand. Thank you!
    So I could use the following for an independent X,Y scale expression based on the X position of a layer called “UPDOWN”

    wichita = thisComp.layer(“UPDOWN”).transform.position[0];

    x_boogedy = linear(wichita, 150, 280, 65, 100);
    y_boogedy = linear(wichita, 150, 280, 75, 100);

    [x_boogedy, y_boogedy] ;

  • David Rodriguez

    June 24, 2008 at 11:36 am in reply to: CLAMP or LINEAR to limit scale?

    Thanks!

    So if I wanted both X and Y scale to be affected differently by the vertical motion of another layer I could use

    x = position[1];
    y = position[1];

    x_temp = thisComp.layer(“UPDOWN”).transform.position[1];
    y_temp = thisComp.layer(“UPDOWN”).transform.position[1];

    x_result = linear(x_temp, 150, 280, 65, 100);
    y_result = linear(y_temp, 150, 280, 75, 100);

    [x_result, y_result] ;

    ?

  • David Rodriguez

    June 24, 2008 at 11:05 am in reply to: CLAMP or LINEAR to limit scale?

    I have it working with x,y together.

    temp = thisComp.layer(“BOTTLE 2”).transform.position[1];
    result = linear(temp, 150, 280, 75, 100);

    [result,result]

    I am so bad at this stuff, my apologies for being a dufus but how do I make this work for x and y separately?

  • David Rodriguez

    June 23, 2008 at 3:39 pm in reply to: Bobbing in Water REDUX REDUX

    Thanks Kevin, but what I am trying to do is have the downward motion of the object take twice as long as the upward motion.
    I need my object to siiiiiink down and then POP upwards as well as rotate and sway as it is now.

  • David Rodriguez

    June 20, 2008 at 3:55 pm in reply to: Bobbing in Water REDUX

    That works very very well, thank you!

  • David Rodriguez

    June 20, 2008 at 3:42 pm in reply to: Bobbing in Water REDUX

    This works! Thank You.

  • David Rodriguez

    June 18, 2008 at 4:54 am in reply to: bobbing in water

    How did I miss that one? Thanks so much.

  • David Rodriguez

    May 14, 2008 at 9:23 pm in reply to: re: seedRandom(index,true)

    Brilliant! I actually understand!

    Is this expression easily changed from one bounce to two?
    If not then I can be happy with what you helped me achieve, but two bounces would be nice.

    Con Muchas Gracias,
    David

    -David

  • David Rodriguez

    May 14, 2008 at 9:02 pm in reply to: re: seedRandom(index,true)

    I would like some of the balls to bounce higher than others.
    I thought that using Random would randomly choose an elasticity between .89 and 1

    -David

Page 1 of 3

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy