Forum Replies Created

  • David Ormsby

    December 2, 2005 at 6:34 pm in reply to: Shatter Glass texture?

    I’ll give that a shot –
    I guess I was looking for a more algorithmic approach (shortcut) so the 16 visible pieces would vary.

    Thanks

  • David Ormsby

    October 31, 2005 at 6:15 pm in reply to: Render View lines?

    Beautiful – Many Thanks

  • David Ormsby

    September 22, 2005 at 10:34 pm in reply to: Emulating LED screens?

    Lennart
    Thanks for the lead –
    I DL’d a demo of the DiTools (very cool btw). Was able to easily create the array on the plane, but I am having no luck getting the texture to appear. I’ve tried color only, transparent only, combinations of that, different mappings….
    What’s the trick?

    Thanks for all your help.

  • David Ormsby

    September 21, 2005 at 11:31 pm in reply to: Emulating LED screens?

    That sounds interesting –
    what is DiClooner?

    Did you just stretch the texture to cover all the lights in each frame? Did you need to have the lights set to volumetric to see the texture?

  • David Ormsby

    September 21, 2005 at 11:28 pm in reply to: Video as a material

    As I recall, it only showed the first frame in the editor. But it rendered out as it should.

  • David Ormsby

    September 21, 2005 at 6:43 pm in reply to: Emulating LED screens?

    Jeez, I just finally anted up for 9.1 – is 9.5 even out yet?

  • David Ormsby

    September 21, 2005 at 4:24 pm in reply to: Video as a material

    Brian
    Actually, I did a project a couple of months ago where I mapped a movie file onto the some screens in a set. The movie played out as a camera moved through the room… The screens were regular objects.

  • David Ormsby

    September 19, 2005 at 3:01 pm in reply to: Ok… decided my sanity was important

    postman

    Hang in there! As far as 3D programs go, C4D is the the most direct and usable (easiest) I have ever come across. My biggest challenge was learning how the different sections of the interface relate to each other (materials, attributes, object managers, etc), but once I got that I hardly think about it any more…..

    If you are new to 3D in general, it is a bit of a leap and will take some time to wrap your head around it regardless of whatever platform you are using. Follow all the reading examples recommended here, but also take the time to look around you, in the real world, and think about what forms and shapes you see, what they are comprised of, what qualities define their surfaces. As a traditional artist would do, start with a still life – put some real things (start simple – coffee mug, book, pen..) in on front of yourself and recreate it in 3D.

    Good luck

  • David Ormsby

    June 21, 2005 at 1:49 pm in reply to: Organizing Objects

    thanks Adam –
    I was guessing that was the case –

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