postman
Hang in there! As far as 3D programs go, C4D is the the most direct and usable (easiest) I have ever come across. My biggest challenge was learning how the different sections of the interface relate to each other (materials, attributes, object managers, etc), but once I got that I hardly think about it any more…..
If you are new to 3D in general, it is a bit of a leap and will take some time to wrap your head around it regardless of whatever platform you are using. Follow all the reading examples recommended here, but also take the time to look around you, in the real world, and think about what forms and shapes you see, what they are comprised of, what qualities define their surfaces. As a traditional artist would do, start with a still life – put some real things (start simple – coffee mug, book, pen..) in on front of yourself and recreate it in 3D.
Good luck