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David Lawrence
March 18, 2013 at 3:30 pm in reply to: Final Cut Pro X versus Premiere Pro CS6 by Oliver Peters[Craig Seeman] “Online delivery doesn’t guarantee all products will be updated more quickly than before. Coders still have to code.”
Thank you, that’s my point.
[Craig Seeman] “What changes is that rather than wait for multiple features to be completed so that a physical disc can be replicated, package designed, boxed can be shipped, individual features can be released as they are completed and tested.”
You mean like Apple’s been doing with Logic X?
[Craig Seeman] “Currently, for FCPX, feature updates can be released as they are completed.”
As is true for any software application.
[Craig Seeman] “The main difference, apparently, will be that the “renters” will get them as they occur with no need to pay an upgrade price. The upfront purchasers may have to wait until the gathering of a number of features and then have to pay an upgrade. Upfront purchasers will still be facing the traditional “wait for the disc” model sans disc.”
We have yet to see how the timing works out as far as bring cloud users and perpetual licensees to version parity. Versioning isn’t going away just because of electronic delivery.
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David Lawrence
March 18, 2013 at 2:18 am in reply to: Final Cut Pro X versus Premiere Pro CS6 by Oliver Peters[Craig Seeman] “Yes, but things were keyed to disc distribution and the “big” upgrade. With discs gone there’s no distribution event tied to marketing. Disc distribution heavily factored into marketing.”
I get where you’re coming from, I just don’t think this is as big a deal as it may seem.
For example, my upgrade from CS5.5 to CS6 was delivered electronically. I’m sure my upgrade to CS7 will be as well. I doubt manufacturing has anything to do with the timing.
Logic has been in the app store since 2011, yet it’s 2013 and we’re still waiting for the release of Logic X. It’s pretty obvious the app store isn’t driving the Logic X release schedule.
I’m in agreement with Oliver. From a development standpoint, it looks like the 10.0.0 release was a public beta and everything up to 10.0.6/7 was planned, in development and simply unready for release at the time.
What you’re looking at is roughly 18 months to go from beta to release (10.0.6), with feedback from lots of beta testers in the field. This is a pretty realistic schedule. I would start the clock now in terms of judging the development speed for any major enhancements and version updates for FCPX. If Logic X is any indicator, don’t expect the app store to make any significant difference.
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David Lawrence
March 17, 2013 at 7:31 am in reply to: Final Cut Pro X versus Premiere Pro CS6 by Oliver Peters[Craig Seeman] “Not major feature updates.”
No technical reason why they couldn’t if they wanted to.
The speed at which developers are able to write code has nothing to do with how that code is ultimately delivered. Electronic delivery has been an option for years. Engineering, marketing and accounting priorities are the biggest drivers of release timing, not manufacturing.
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David Lawrence
March 17, 2013 at 7:12 am in reply to: Final Cut Pro X versus Premiere Pro CS6 by Oliver Peters[Craig Seeman] “It means they can deliver individual feature updates as they’re ready instead of waiting for a big release with disc replications and shipping.”
They already do this with Adobe Updater. It’s been around for years.
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David Lawrence
March 17, 2013 at 5:24 am in reply to: Final Cut Pro X versus Premiere Pro CS6 by Oliver Peters[Craig Seeman] “I don’t doubt Adobe’s schedule feature update schedule will pick up as they shift into online only software delivery.”
Online software delivery has absolutely nothing to do with software development speed or scheduling.
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[James Culbertson] “That’s a pretty general statement to make. You need to specify which “wires” you are referencing, and even then it really depends upon your motivations and commitment to change.”
This thread is about how the differences between verbal and spatial thinking might affect comfort with UIs that favor one way over another.
You forgot to quote the second part of my statement:
[David Lawrence] ” Chris’ post has some great references if you want to learn more.”
Here’s the link again: https://forums.creativecow.net/readpost/335/49649
Check it out. It’s interesting stuff and suggests we’re wired the way we’re wired.
[James Culbertson] “Do I digress?”
Yes. 🙂
[James Culbertson] “I may not work spatially in the way Aindreas and others have described, but there is no question I could learn to if I needed or wanted to.”
True. You can force yourself to learn anything. But given a choice, why would you if the benefits don’t outweigh the drawbacks? To me, a more interesting question is why some might lean one way or another and what that implies for good UI design.
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[Bill Davis] “But again, one constrained by the belief that “big” editing also equates to superior editing.”
Huh? That’s nonsense. I’m talking about how UI flexibility is appealing to power users. Power users may or may not be superior editors. The point is that for some, UI flexibility is very desirable. For some, it may even be essential.
[Bill Davis] “But a bit suspect seen in context of the rest of the changes taking place in computing. Most computers sold now are NOT large desktop models. Those are a diminishing minority of screens in use. Laptops RULE general purpose computing. Tablets are ascendent. Smart Phones are ubiquitous. “
So what?
The fact that digital devices are getting simpler and more accessible for consumers has absolutely nothing to do with what power users may want or need in their specialized tools.
[Bill Davis] “For my workstyle, I haven’t had a single circumstance where I’ve felt “constrained” by not having more screen real-estate devoted to doing my video work.”
I think that’s awesome. Doesn’t mean it’s true for everyone.
[Bill Davis] “Different strokes.”
Indeed!
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[Bill Davis] “IMO, this entire thread is about conditioned preference.
Nothing more or less.”
Actually, less.
Remove the word “conditioned” and we’re in agreement. Cognitive science suggests we’re wired the way we’re wired. Chris’ post has some great references if you want to learn more.
Show me a list of words and my eyes glaze over. Give me pictures and colors and piles in space and I can easily find my way. That’s not “conditioning”, it’s the way I think.
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[Bill Davis] “And it only took them about 10 years of solid development to get the code body up to the level of user flexibility displayed in those images.”
Wrong.
You could easily do this with early versions any of these NLEs due to their floating window design.
FCPX is currently the only NLE on the market with a fixed, monolithic, single-window app design. It’s a big step backwards in user flexibility another reason why FCPX turns off many power users. Apple needs to up their game in this department. The monolithic app window model is not necessarily appropriate for every application.
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[Oliver Peters] “But as a reminder, here are a number of examples of what *could* be done with “legacy”:
https://digitalfilms.wordpress.com/2010/06/18/better-editing-with-custom-screen-layouts/“
Great article! Amazing how flexible Legacy, Pr and MC allow you to be with custom layout. FCPX has a long way to go in catching up. I hope Apple will consider adding this level of flexibility to their full-screen apps.
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