Forum Replies Created

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  • David Eaks

    December 17, 2013 at 1:18 pm in reply to: Floor-less Reflection

    Duplicate the image, flip it upside down, move it to the bottom of the original and blend with a feathered mask and opacity?

  • David Eaks

    December 17, 2013 at 12:49 pm in reply to: Floor-less Reflection

    I think I remember seeing something about that too, maybe Macbreak Studio? I’ll try to remember…

  • David Eaks

    December 17, 2013 at 12:40 pm in reply to: Lazy way of grading

    I think you would be much better off doing it in the angle editor. Placing an adjustment layer perfectly to the frame over only all your b-roll cuts in the timeline sounds unnecessarily tedious, not to mention the unneeded clutter added to the timeline.

    Just get one clip in the angle with the b-roll camera looking good and paste the color to the rest. When you go back to the timeline all the b-roll clips will be updated with your changes. You can go back and make further refinements in the angle editor at any time. Much better workflow IMO.

    Not the adjustment layers aren’t a good tool, just that I think they are the exact opposite of what you need in this case- An effect applied to only specific clips, when adjustment layers excel at applying an effect across multiple items, regardless of the cuts between them.

    FWIW

  • David Eaks

    December 17, 2013 at 12:24 pm in reply to: Audio/Video synching no longer working

    Select all of the audio clips and in the info pane of the inspector (in extended view) give the audio clips a camera name and an angle name. Give the video clip it’s own camera name and angle name as well.

    Try to sync again.

  • David Eaks

    December 17, 2013 at 10:48 am in reply to: Lazy way of grading

    You can use match color in the angle editor. If it doesn’t match well, like if trying to match the color of a mid shot to the color of a close up, try scaling up the mid shot so it’s framing or overall color is similar. Then match color and reset the scale parameter.

    I’ve found this to work pretty well on a few occasions.

    You can also blade the angles (preferably in a spot you know the edit will be on another angle) and easily do match color to different scenes, if needed.

  • David Eaks

    December 17, 2013 at 12:07 am in reply to: Field use headphone choice?

    Another long time 7506 user here. I put three small dabs of a flexible clear-drying fabric glue around the stock ear pads to prevent them from moving or coming off. I’ll pull the rim of the ear piece out of the groove slightly then put a tiny drip in the groove and put the rim back in place. Holds strong and is completely invisible but I could still remove them if needed by breaking the glued bonds.

    I bought a pair of those softies earpiece covers, expecting to love them. But the way they fit over the earpiece caused the bottom edge of the headphones to “kick out” slightly so they don’t quite cup the bottom half of my ear. Maybe it’s just my oddly large head but I just couldn’t stand the feel and returned them. I’m eyeballing those beyerdynamic replacement pads.

    Haven’t the 7506’s been discontinued and replaced with a new model? I remember wanting to buy a set, but will have to wear out a couple sets of my 7506’s first.

  • David Eaks

    December 14, 2013 at 2:56 pm in reply to: How to remove splice from multicam clip?

    Yeah, using forward delete to leave a gap clip and then either using the trim tool or extend edit (shift-x and in this case you must be in Position Mode) to overwrite the gap is probably the best “remove through edit” workaround.

    With the second portion of the clip selected and play head/skimmer over it-
    Forward delete, up, [, down, hold-P, shift-x, release-P

    For rendering a range, you can blade the I/O points where you want to render, then undo the blades after the render finishes. The render will stay. Not elegant, I know. I bet the range tool will only become more powerful. I’m hoping for render range, blade range I/O, trim to range, copy range, option-drag range, loop range while adjusting effects etc. etc.

    I have no experience with stereoscopic 3D but I imagine that having one eye on the primary and the other as connected clips could become somewhat awkward. Maybe building a fake non-magnetic track-based timeline would work. Stack a few secondary storylines and fill them with gap clips. You’d have to be sure to always edit in position mode or be very aware of what you doing, otherwise everything could get messed up really quick. Just a thought.

  • David Eaks

    December 14, 2013 at 11:46 am in reply to: How to remove splice from multicam clip?

    I see what you mean and how it could be a challenge. Removing the through edit essentially deletes the second half of the clip and replaces it with an extend edit. Potentially deleting any connected clips.

    In fact the UI animation when deleting an angle change looks a lot like that is what’s happening. The edit point zooms off to the right when deleted, as if to overwrite the latter portion of the clip.

    Although I’ve never had a problem with connected clips being deleted, losing their position or their stack order when deleting through edits in multicam clips. I figure that behavior could be implemented into regular clips just the same, they’ve done it pretty well already.

    We’ll see if they did very soon.

  • David Eaks

    December 14, 2013 at 10:16 am in reply to: How to remove splice from multicam clip?

    Yeah, it’s one of those things you just expect to be there.

  • David Eaks

    December 14, 2013 at 10:07 am in reply to: The Latest News?….

    I just want my Tube!

    (With 10.1 on it)

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