Darby Edelen
Forum Replies Created
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Darby Edelen
November 12, 2012 at 8:53 pm in reply to: Want to create particles EXACTLY something like this!Looks like Particular for the particles on their way to the screen and Form for the particle wipe effect on the screen.
Mostly the Physics > Air> Turbulence settings, but also some controlling pre-comps for the instance of Form.
Darby Edelen
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[Matias Hansen] “Well – now I actually found the way to make it look like my Photoshop styleframe – Now the question is – Is it a good idea?
I set the working space to sRGB IEC61966-2.1 and checked Linearize Working Space.
“I wouldn’t linearize the working space unless you know what you’re doing. However, the “Blend Colors Using 1.0 Gamma” setting should do essentially the same thing without complicating your work as much.
This new information makes me curious about your Photoshop document settings. Does the PSD have an assigned color space? Are you viewing with any Proof Colors? Have you messed with the Advanced Color Settings in Photoshop (there is a “Blend RGB Colors Using Gamma” setting in there)?
Darby Edelen
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Your image link doesn’t work here. You can upload one directly to the COW.
Darby Edelen
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I’ll also mention that you could apply time remapping with an expression like:
f = 10;
framesToTime(timeToFrames(time - inPoint) * f);This would advance 10 frames per frame. Since a time remapped layer can have any in/out point you’d have to trim the layer to the correct 1/10th duration yourself.
Darby Edelen
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Darby Edelen
November 10, 2012 at 1:47 am in reply to: CS6 Global Performance Cache with Expressions is making projects unusable[Daniel Spagnoli] “Your definition of constant is right, it just feels like it does the entire timeline worth of processing per letter change, so it feels like it never stops :-p.”
Per letter change. Are you seeing it try to update while you’re editing expressions? That’s not normal.
Darby Edelen
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Interesting results. I tested by creating my own image sequence and time stretching it and I always saw the 10th frame (the frames were simply reporting the original sequence frame number). Maybe my sequence wasn’t long enough to see your result.
Darby Edelen
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Darby Edelen
November 9, 2012 at 3:40 pm in reply to: Camera rig for video projection on 4 walls of a roomI’ll add the same warning that I did in my initial post here: 90° horizontal field of view is only for a square room 🙂
If the room is rectangular then you may need, for example, two cameras with 120° horizontal field of view to look at the long walls and two with 60° horizontal field of view to look at the short walls. I picked those numbers randomly, but based on the sizes of the walls (and therefore compositions) you can figure them out with some simple Trig.
Darby Edelen
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Darby Edelen
November 9, 2012 at 3:29 pm in reply to: CS6 Global Performance Cache with Expressions is making projects unusable[Daniel Spagnoli] “Since using CS6 I’ve noticed the green “ram precache” bar fills up whenever it can. I believe this is the new Global Performance Cache feature. Problem seems to be when it does this, it runs expressions constantly, leading to sluggish performance.”
Constantly is hopefully the wrong word here 🙂 It should evaluate them across the timeline when they are edited or their return value changes based on changing input variables. Even then I’m not sure if AE is doing a full evaluation of the expression or comparing the input variables to the expression or something else. If you’re seeing expressions run “constantly” then that sounds like a problem or a bug.
What kind of expressions are you using?
Darby Edelen
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As Roland already stated you unfortunately can’t interpret the image sequence as 240fps in AE. If you could the solution would simply be to put this 240fps sequence in a 24fps composition and render that composition.
Since the frame rate is above the 99fps limit, however, you’ll probably be better off interpreting the sequence at 24fps, placing it in a composition and using Layer > Time > Time Stretch. Set the stretch factor to 10%.
If you have some extra time to play around with the footage (240fps, I’m jealous) you could throw Time > Timewarp onto the sequence, set the Speed to 1000%, enable motion blur and crank up the shutter angle and shutter samples a bit. That should look very cool. Probably not what the client is after though, save it for after the work is done? 🙂
Darby Edelen
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Darby Edelen
November 9, 2012 at 4:34 am in reply to: CS6 Global Performance Cache with Expressions is making projects unusable[Daniel Spagnoli] “Or does anyone know if I can turn off this auto rendering?”
What do you mean by auto-rendering?
Darby Edelen