Darby Edelen
Forum Replies Created
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Have you tried the Adjustments > Match Color feature?
https://help.adobe.com/en_US/photoshop/cs/using/WS0DECAB01-C01F-4498-A12F-18B94EC9DACF.html
Darby Edelen
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With the text tool selected right click on the text layer. Just below the Rasterize Type option there should be Create Work Path and Convert to Shape options.
Depending on whether you want the layer A) to take the shape of the text or you want B) the text to punch through the layer you could also either:
A) Move the text below the layer, set the layer above to use the text as a Clipping Mask (easiest way is to option/alt click between the two layers).
B) Group the text and the layer, leave the text on top. Right click the text layer and go to Blending Options. In the Advanced Blending section lower the Fill Opacity to 0% and set Knockout to Shallow.
In my opinion these options give you the best of both worlds. Your text is still vector and is still editable.
Darby Edelen
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[David Vaipan] “While I’m familiar with the echo effect in AE, I want the “echo” to be still rather than in motion.”
The Echo effect leaves still frames behind moving footage, exactly as seen in the video you linked to. There are options for how those frames are blended together. Minimum (which I’m assuming is the Echo Operator he used) would work well to get this result with starlings since they’re very dark.
If you’re hoping to achieve the same effect it’d be easiest with a similar setup: locked down camera and the object you want replicated being either the darkest or lightest thing in the shot.
Darby Edelen
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Darby Edelen
April 12, 2013 at 4:49 pm in reply to: Repeling particles — Questions about spherical field.[André Macedo] “1)
It seems i need to find exactly where my particles are in positioned in Z so the force field takes effect in my particles. Do you know why?2)
Also, it seems i can only use 1 spherical field per emiter. Is this true?3)
Apparently, the force field has a direct relation only with its emiter. But it the particles of the other emiter, will not be affected! How can i tell particular so that the the same spherical field affect both particle emitters?”1) Sort of, the spherical field has a 3D position and radius. Particles outside of that radius will not be affected by it. You can use ‘Visualize Fields’ to see a representation of your Spherical Field. This should work in Top/Side/Custom Views as well.
2) This is true. That’s just an inherent limitation in Particular. No way around it.
3) You cannot.
Trapcode’s Form plugin does allow you to use 2 Spherical Fields. If you can manage to get the effect you’re after with Form then I’d recommend using that instead. Unfortunately it’s not clear whether that would be a total solution for your goal. Can you be more descriptive about what you’re trying to achieve?
Darby Edelen
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If you need more control you can duplicate your footage, apply the Channel > Invert effect to the top instance, set its opacity to 50% and offset its position.
The above is basically the emboss effect, but would allow you to affect each layer independently for more interesting results. Try using curves on each layer or blurring the top layer some.
They also added some texture to the image you linked to. Most likely with an image set to one of the Overlay blend modes. You could also do this with Fractal Noise on a layer.
There’s also a little vignette but I assume you’re talking more about the color/emboss treatment 🙂
Darby Edelen
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Are you viewing the composition at 100% magnification?
Darby Edelen
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[Joseph W. Bourke] “3DS Max has similar integration built between AE and 3DS, and has had it for over a year.”
Until CSNext launches, then Maxon is ahead of the curve again with Cinema 4D and Cineware 🙂
As a Cinema 4D user the one caveat I will mention is that I find it’s support for OpenEXR and interoperability with other applications (Nuke, I’m looking at you) to be less than stellar. It’s still very usable, and you’d never know the difference if you weren’t trying to use OpenEXR or another compositing package, but the workflow gets a little less elegant when you move away from the C4D <-> AE model.
Darby Edelen
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[Walter Soyka] “then adjust the horizontal scale to fit the frame.”
There are some quick shortcuts to fit your pre-comp to the scale of the comp under the Layer > Transform menu. Though as Walter said: you probably won’t need to do that.
Darby Edelen
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It looks like there was some in-camera sharpening going on. That’s a sure fire way to end up with some fringing in the key. I’m not sure that you’ll really be able to get a great key out of the box on this one. I’d recommend trying to massage the edge, maybe with another key, some alpha blurring, matte adjustments.
Most importantly though, make sure there are no in camera sharpening filters on next time 😉
Darby Edelen
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I also can’t see the image due to my firewall (you CAN use the image upload here on the COW!).
However, you should likely be able to pull a decent key using something like Keylight provided that your screen is well lit and the reflections are managed.
Hard to know for sure without seeing the issue.
Darby Edelen