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Repeling particles — Questions about spherical field.
Hi All!
So,
I am now in the middle of my project, where i am using, AE with Trapcode particular.Basically i have a circle, and inside i have 2 particle emiters (imagine 2 eyes in the circle).
OBJECTIVES:
there are 2 areas of the circle where i dont want my particles to go. I also dont want them to go outside de circle outline.Its like i want them to be repeled when going near these 2 areas, just want them not to be able to “enter” in those areas(not talking about bouncing).
Also to cease exist when they reach the outline circle.– – – – –
So, to solve this ive been looking for options. and what ive come to so far was using, in particular, the spherical fields options.
I dont think this is the best option at all, maybe you know another..1)
It seems i need to find exactly where my particles are in positioned in Z so the force field takes effect in my particles. Do you know why?2)
Also, it seems i can only use 1 spherical field per emiter. Is this true?3)
Apparently, the force field has a direct relation only with its emiter. But it the particles of the other emiter, will not be affected! How can i tell particular so that the the same spherical field affect both particle emitters?Buff, i guess this is it — thank you for any help.
André Macedo