Darby Edelen
Forum Replies Created
-
[red ochre] “I might be upgrading to os 10.4.9 and I have AE 6.5. The question is will 6.5 work on 10.4.9?”
If you have a Mac version of 6.5 then yes it should work just fine. Are you only upgrading your OS or are you getting a new computer?
-
Sounds like you might need to re-install/repair your install
-
[suprdrk] “Standard masks refuse to track”
Is there a reason you’re tracking something? Are you creating all of the motion in AE or is there video footage involved?
What ‘hurdles’ are you experiencing? Is it an issue with 3D layers? Are you getting error messages?
-
[Trevor Ward] “I already told you my render settings in AE: Quality: Best.Frame Blending: On for Checked Layers. Field Render: Off. Pulldown: Off. Motion Blue: On for checked Layers. Frame Rate: 29.97 (comp). Output Module: Quicktime Movie, DVCPRO50-NTSC.”
Kevin makes a good point about the field render. However, you should note that I didn’t ask you how you rendered your footage, but how you encoded it for the DVD.
Is it intended to be played in a set top DVD player? Are you just putting the rendered file on a Data DVD? These are two wholly different undertakings with different issues that can arise.
I think the issue is the field render as Kevin (moldyboot) pointed out, but there was a good reason I asked you to specify your encoding and final destination.
-
You could draw the masks by hand, but this lacks in precision. For a radial starburst like that you could try this instead:
Create a layer of your desired color, then make a series of equally spaced rectangular masks stretching the full height of the comp, but obviously much narrower: if you want 10 bursts out of the center you need to fit 10 equally spaced masks in your composition. In a standard 720 x 480 pixel NTSC comp this means about 36 pixels wide per mask (with 36 pixels in between masks). Do this until you have you desired number of masks spread across the comp laterally.
You could alternatively make your results more accurate by creating a layer that is 36 pixels wide (again for 10 ‘bursts’) and placing it at the far left edge of the comp (anchor point: 0,0. position 0,0). Then duplicating this layer 9 times (for 10 total) and placing the last layer 36 pixels from the right side of the comp (anchor point: 36, 0. position: 684, 0). Then select all the layers and use the distribute centers function in the “Align & Distribute” pane. When these are distributed, pre-comp them.
Now, either way you went here you should have 10 equally (roughly) spaced vertical bands of color. Apply Effect > Distort > Polar Coordinates to the layer, choose Rect to Polar and set the Interpolation to 100%. This should give you a perfectly spaced and perfectly radial burst of bands. Adjust your mask feather settings to taste, a final touch would be creating a circular mask at the center of the burst.
This is more involved than just drawing it by hand, but should provide more accurate results.
-
I would upgrade before you get too far in though. Some of the more advanced/interesting features of AE have changed enough to make it mildly frustrating for someone coming from an earlier version…
That said 5.5 is absolutely fine for learning the ropes and finding out if it’s something you want to pursue farther (which would justify a look at CS3).
-
[Trevor Ward] “my speaker has a slight stutter to it”
Were you taking video of a speaker or are we talking about an audio issue?
The problem could be in AE (check the interpretation of the footage and the comp settings), but I think it’s more likely a problem with your encoding for the DVD, how did you encode the video/audio? Or are you trying to watch it from a Data DVD on a computer?
More specifics about the process would help =)
-
Darby Edelen
April 13, 2007 at 12:13 am in reply to: Trying to get particles to look more like water[bogiesan] “You can also create your water using Caustics and Wave World and then bend it around to appear to be squirting from a hose or dropping from a hand.”
Just out of curiosity, because I can’t for the life of me figure out how you would do this, how would you create a stream of water using Wave World?
-
Yes. The RGB->YUV, Channel Blur, YUV->RGB is a pre-process that should make the actual keying process friendlier with DV.
You still need to key in order to have a… erm… key.
-
I’ve actually found myself not needing to go too far beyond the default workspace as I only work in SD NTSC. I usually manage lots of layers and effects by pre-composing as much as possible, which requires some planning ahead and knowledge of how AE deals with pre-comps but I find it’s the easiest way to break my project into nice bite-sized pieces.
Plus I can update the individual pre-comp elements without having to wait for the entire final comp to render!