Darby Edelen
Forum Replies Created
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Darby Edelen
April 27, 2007 at 8:07 pm in reply to: “Hyperspace-looking-zoomeffect” from eyes to eyes.Are the two characters in this scenario going to be composited into the same shot together (cartoon characters/keyed shots), or will they both be in the source footage?
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Box Blur is usually the best to use, it gives you control over how render intensive the blur is. At 0 iterations it looks pretty Boxy (true to its name) but at 3 it looks about like a Fast Blur. It gives you an extra level of control (specifically how accurate vs. how render intensive the blur is).
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You’re right, you can’t select multiple layers in CS1. The workaround is grouping them, but this can be a pain when you’re trying to select a layers that aren’t directly above or below one another in the layers palette. One of the many annoying things about using CS1 at home after enjoying CS2 at work =(
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[Outdated Mac User] “I didn’t know keylight came with 7.0, I thought it was a special plug in that you had to get separately, at least that is what my AE instructor informed us.”
A quick look at the Adobe Support pages reveals that Keylight is an optional install with Adobe After Effects 7 Professional (not Standard). This is similar to the CC/CycoreFX package that is included on the AE7 install discs. When you purchase After Effects 7 Professional you get a license for Keylight, the CC effects and Color Finesse. These plug-ins can be installed from the AE7 install disc’s 3rd Party Plug-ins folder/option.
It’s worth noting that the full version (non-upgrade) of AE CS3 runs you $999, which is the same price as the full version of AE 7 Pro. To upgrade from AE 5.x, 6.x or 7.x Professional or Standard is $299. If you have a previous version of AE (5 or higher) then this might be the route to take. If you don’t have an older version I would wait for CS3.
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Also, if you’re time stretching your layer you probably want to have some kind of frame blending enabled for the footage (Frame Mix or Pixel Motion). Pixel Motion can give you better results, but it sometimes makes things look funky, especially in fast motion clips, and it takes a while to render.
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I don’t think this is possible unless you have the CS3 beta, and then I wouldn’t know how to tell you how to do it =) However, it’s my understanding that you can test pixel values with expressions in CS3.
May I ask why you’d want to change the layer that a Lens Blur is referencing for the Depth Map? You could just animate the change to the layer it’s already referencing….
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[Ajmetz] “Thanks.
The Solid is there.
Just not a null.”Not sure if you understood what I meant there, my fault for such a short reply =)
A Null is just an ’empty’ layer that can store useful information about transforms, effects, or most other layer attributes. It stores this information in the same way that normal layers do. In fact, a Null is essentially a regular old solid that you can’t see… Sooo…
If you can’t make Nulls, make a regular solid, turn its visibility off and use it exactly as you would a Null Object. If you make your invisible solid 100 x 100 pixels with its anchor point at [0,0] then it’s literally the same thing as a default Null Object. You can follow the tutorial along precisely, only you’d want to use your invisible solid wherever it asked you to use a null!
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You probably have ‘Default Spatial Interpolation to Linear’ checked in your General Preferences. If you turn this off then your position/anchor point keyframes will default to auto-bezier.
I personally don’t like to default to auto-bezier as it often times makes decisions for me that I don’t like. I like to edit the motion path with the pen tool. It works just like masks.
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Have you tried looking at them with continuously rasterize off?
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If they’re not there you can use a standard solid and turn it’s visibility off.