Forum Replies Created

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  • Dan Rapaport

    October 13, 2010 at 8:17 pm in reply to: Vegas 10 and multi timeline

    For me, vegas would the best editing software with tabs, multiple timelines and the ability to open some bins in the same time.

  • Dan Rapaport

    October 12, 2010 at 3:52 pm in reply to: Vegas 10 and multi timeline

    I guess I prefer to have only one instance of vegas opened and tabs.
    I find this way much easier to organize the project. 🙂

    I don’t say nesting is bad because it’s great. But for this case, I always found tabs and multiple timelines much better.

  • Dan Rapaport

    October 12, 2010 at 2:51 pm in reply to: Vegas 10 and multi timeline

    Since I’m not english, I maybe explained badly

    When you make an edit, you usually edit sequence by sequence (or scene by scene for example).
    Let’s say from sequence 1 to 10. Each sequence is composed with 10 different clips for example.
    I can also have different versions for each sequence.

    Once finished, I want to assemble all the sequences together. Easy in fcp, annoying in vegas.

    You would say I can import each .veg in a new one. Boring if i want to edit one of the sequence easily.

    Do you see better what I mean?

  • Dan Rapaport

    October 12, 2010 at 1:00 pm in reply to: Vegas 10 and multi timeline

    I usually prefer the easy way to do it instead of doing workarounds.
    Why should I spend more times when it can be done in a click.

    For example, you could edit 10 differents sequences (=10 timelines)
    and then put them together (=11th timeline). Everything in the same project. Would be easier don’t you think?
    And even have some changes for each sequence, like v1, v2, v3 for the sequence 8.
    What should I nest or use multiple instances?

    For me, it’s still a big drawback.

    The workflow must be smooth. The wheel exists already in other softwares but Sony wants to reinvent it or choose not to use it.
    Very strange and I can’t understand.

  • Dan Rapaport

    May 14, 2010 at 5:50 pm in reply to: multicam tips?

    hello

    so it works, you can edit the camera 1 without any problem?
    Like adding a color correct on camera 1 after the multicam edit and all the cuts are color corrected?

    Going to try right away because I couldn’t achieve it last time I tried.

    Does it work with an “event pan/crop”? (like making a small zoom for the camera 1 duration)

    Thanks

  • Dan Rapaport

    May 11, 2010 at 4:12 pm in reply to: multicam tips?

    and is there a way to edit one of the source if needed after the multicam edit?
    Like adding an effect on camera 1 for example without adding the effect on all the segments from camera 1 but just to the source then the effect is repeated automatically for each segment?

  • Dan Rapaport

    December 4, 2008 at 10:36 pm in reply to: 25 FPS to 24 FPS

    hummm
    interesting even if I go from 25p to 24p.
    I also didn’t know kronos was the current timewarp which is very nice indeed
    Will check too

    Thx

  • Dan Rapaport

    December 4, 2008 at 9:09 pm in reply to: 25 FPS to 24 FPS

    thanks 🙂
    will check both solutions

  • Dan Rapaport

    March 12, 2008 at 4:51 pm in reply to: deinterlacing question

    Thx for trying
    your result is nice too but I do agree, it’s easier to try to match the result when you have one reference.
    All your comments make sense.
    When do we get a new Fieldsmoothdenoisekit version? 🙂
    I’ll try to play with SmoothKit and DE:Noise

    Thanx again

  • Dan Rapaport

    March 12, 2008 at 4:51 pm in reply to: deinterlacing question

    Thx for trying
    your result is nice too but I do agree, it’s easier to try to match the result when you have one reference.
    All your comments make sense.
    When do we get a new Fieldsmoothdenoisekit version? 🙂
    I’ll try to play with SmoothKit and DE:Noise

    Thanx again

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