Forum Replies Created

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  • I had a similar issue. Mine was audio layers in a multicam sequence. I exported out the audio layer as a new file and put it on the timeline and deleted the audio layers and it responded properly. Not a good fix but at least I narrowed down the area of my playback lag.

  • Dan Powers

    August 31, 2017 at 3:25 pm in reply to: Premiere pro reopen after crashing

    That means your project is crashing harder and quicker than it can respond. Save often and dont trust autosave.
    Find your crash issues. The good thing about CC is that we have support. Call in and they will remote diagnose. They dont always figure it out, but they will clean up your install for you.

  • The point is that ram isnt the problem, and there are still some Adobe issues with Essential Sound that have yet to be worked out. (learned from 2 hour adobe support session yesterday) But thanks for the attitude.

  • I am running with 64GB ram and was still getting a 5-10 sec lag on a large project with Audio Essential applied…

  • Try a test where you delete the audio from the timeline and try playing it again. I bet it is in the audio. Next test would be trying to remove the Audio Essential effects from all the clips…

  • Check my recent post about audio lag. It sounds similar

  • Dan Powers

    August 15, 2017 at 3:21 pm in reply to: Audio waveform flatlining

    Yep, same issue here.

  • Dan Powers

    August 14, 2017 at 4:23 pm in reply to: CC17 Flickering supers after render

    I have a work around for this bug/glitch. It is apparently part of GPU processing. When rendering supers they will occasionally and randomly flicker after it is rendered. It is part of the acceleration process. Applying a non accelerated effect will apparently null out what ever real time operation Adobe is calling for in the render and makes the CG render without the flickering artifact. Just put an effect from the folder that does not have the accelerated icon and then zero out the effect so basically it does nothing except cancel out the GPU acceleration of the over laid text.

  • Dan Powers

    August 11, 2017 at 6:11 pm in reply to: CC17 Flickering supers after render

    Metal is crap. There was all kinds of artifacts added to the footage. Ignore that one.
    Software only mode fixed the problem but the render was about 2 minutes vs. 10 seconds with Open CL.
    Wondering if this is a video card issue or a bug in the how the new titler talks to the GPU… 2014 Apple Pro Trash Can.
    This problem never occurred with the old Titler.

  • Dan Powers

    August 11, 2017 at 3:38 pm in reply to: CC17 Flickering supers after render

    It was set for Mercury GPU Open CL.
    Gonna have to research what the “Metal” option is in this context.
    Software only is also an option, I may need to try but expect it will be much slower.
    Damn Apple get on with making a new Pro Machine!

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