Thank you, Dan. What you gave me (tweaked) is working perfectly. Here are some test screens of what I’m doing. It’s more complex than I described as I tried to keep the description simple. It is VR180 animation of three “ships” flying through clouds and around a larger “mothership”. The center ship (and the stereo cameras) is following a 3D path (the parent), but the wingman ships needed the offset, and they also need to bank together in formation (rotating the master Null causes them to bank). The MIR ship objects (as well as the Particular trails) are using that code to connect to individual Nulls with the offset. Probably not explained very well, but it’s all working great (so far).
This is all in a custom VR180 stereo camera rig designed for VR headsets.
Thanks again for your help.