Forum Replies Created

  • Daniel Hoij

    September 12, 2011 at 7:51 am in reply to: CC Particle World depth/flickering problem

    I found a temporary solution, whereby you increase the gap between the images in the ParticleComp. So have each image at 1 frame long, then 2-3 frames gap between the next one. It slows down the alternation of images so therefore the flickering doesn’t occur as much.

  • Daniel Hoij

    September 10, 2011 at 9:34 pm in reply to: CC Particle World depth/flickering problem

    I’m having the exact same problem, using texture quadpolygon and multiple textures which are in a comp by themselves.

    Did you find a solution?

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