Forum Replies Created

  • Daniel Hashimoto

    November 23, 2009 at 6:28 pm in reply to: Multiple 3D Cameras

    Thank you, Chris. I ended up setting up something pretty similar to this. The precomps for the left and right camera are parented to the camera in my original comp, so I can use the original comp to do camera animations.

    Sadly, the trapcode plugins don’t precompose correctly, but the overall project works well for doing all your work in one comp.

    – Hashi

  • Daniel Hashimoto

    April 1, 2008 at 8:21 pm in reply to: 2 Node to 1 Node Camera

    Figured it out… Copied the original point of interest values to a null, then turned off the auto-orientation (making it a one-node). Then added an expression for the camera’s orientation: lookAt(transform.position,thisComp.layer(“Null 01”).transform.position).

    This was ultimately to link the AE Camera to the DA Psunami plugin. I didn’t feel like re-doing my original 2-node motion path.

  • Daniel Hashimoto

    April 1, 2008 at 6:42 pm in reply to: fast forwarding

    Easiest way, right+click in your timeline window on the columns, and reveal the Stretch column. Change that percentage to whatever’s necessary.

  • Daniel Hashimoto

    April 1, 2008 at 6:16 pm in reply to: Hole in my head HELP!

    It sounds like all you have to do is pre-compose layers 1-3, and you’d be all set.

    Select the three layers of your actor and the masking out of the eye, and goto Layer>Pre-Compose. This separate composition should now have all the information of the actor+hole in head, and your original composition will have this one pre-copmposed layer over your BG.

  • Daniel Hashimoto

    August 3, 2007 at 7:29 pm in reply to: make a big audience

    I don’t know if you have a copy of Trapcode’s Particular. There’s an old, but great tutorial on how to crowds using it. You may be able to accomplish something similar using CC Particles.

    Keying will probably be a part of how you accomplish this no matter what, so if you don’t have a greenscreen, at least overlight some people in front of black, or underlight them in front a bright surface.

    https://belief.com/stage/index.php?section=process&project=02.Zoom%20Network%20Launch&id=01.How%20To%20Make%20a%20Crowd.800×600.mov&width=800&height=600

    Without a particle system, you could I guess manually duplicate your keyed small group as a 3d layer, and use an expression to randomize them around the x and z.

    Good luck.

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