Forum Replies Created

  • Dan Gifford

    December 22, 2017 at 7:49 am in reply to: distorting the location line of a gradient

    Thank you! I just tried it now, at the very end of the project and it worked really well. :o)
    Took me a while to work out exactly whet you meant, but I got it.????

  • Dan Gifford

    April 6, 2011 at 4:10 pm in reply to: DVD Studio Pro subtitle test

    Thanks Danny that worked
    It was good to get at least a basic test working. Now I have to find out why the formatting is different when the subtitler exports their subtitle test.

    is there a reason why you are using MPEG1 instead of MPEG2?

    The subtitler’s program only takes mpeg1 (I’ll use MPEG2 for the final DVD)

    your subtitel-file should look like that:
    03:00:00:00, 03:00:10:00, sample-text

    It worked!
    Thanks.

  • I don’t know which versions of QT this relates to, but the following works for me on (6.7.7)

    As you say, clip, and sequence settings need to match so that rendering is not needed when converting a clip to a DV codec to edit in FCP:

    Sequence audio settings: 2 Outputs
    Clip audio settings: 1 stereo

    These don’t match.

    My solution is to make sure I use software to convert that allows me to select the EXACT format of the PCM audio so that it does match.
    Luckily this is part of quicktime pro’s .mov export settings but for some reason not it’s ‘DV stream’ function settings.

    This therefore effects all programs that use parts of the quicktime engine to convert video e.g Mpeg Streamclip, Apple Compressor and FFMPEGX.

    So don’t choose ‘movie to DV stream’ or ‘export to DV’

    When you convert a clip from a .flv, .mov, .avi, .wmv, .mp4 ect you need to first choose the quicktime movie option (.mov) and THEN the codec of the mov to be DV.

    This gives you access to audio settings to choose PCM audio and then a large selection of different audio mix outputs including: 2 mono.

    Hope that helps. Dan

  • Dan Gifford

    June 23, 2010 at 10:57 am in reply to: justify paragraph to a path workaround

    Thanks for the reply Sacha, splitting the lines of text up was a good workaround, however I may be missing a setting to help me achieve what you describe:

    [Sacha Thomas] “I was able to achieve this in Motion 3 by:
    Creating an “S” shape with the Bezier tools.
    Create a text box for each line of text.
    Assign the motion path to each text object. Under the Motion Path inspector set the Path Shape to Geometry and drag the shape from the group area (not the timeline) into the Shape Source box. Check “Attach to Shape.” “

    At this point the characters of the words and and the words themselves all hug the path. Did you manage to get the starting point of the line of text to extend outward from the path? And the text to remain horizontal? (in your ‘S’ example extending outward to the right?)

    I attach an image made in adobe Illustrator that shows a sketch of the layout I am trying to achieve:

    I have now actually found a solution: I can separate each line of text (as you suggested), and then add a ‘motion path’ behaviour to each one, with an offset, and move all of them at once. I just hoped there would be a “justify to path” option for paragraphs. :o)

    Thanks for the help and time though.
    Dan

  • Dan Gifford

    June 22, 2010 at 11:21 am in reply to: justify paragraph to a path workaround

    Thanks for the reply Sacha. (It’s my first post)

    [Sacha Thomas] “It sounds like you want: to align the right or left edge of a text block with a path and then animate the lines of text to move along that path. “

    That is 100% correct.

    [Sacha Thomas] “if you were to draw a “S” shaped path with text boxes to the right, would the text move vertically along the “S”, following the shape as it curves right and left while remaining on the right side of the “S”? This would create a justification along the left side while leaving the right ragged. “

    Yes, that is exactly it.

    It’s for a DVD menu, and I want a body of text to fit a curve (as you describe). I can do it in a still graphics program, but I would also like the option, of animating it to slide down onto screen hugging the curve.

    Any thoughts?
    Thanks again.
    Dan

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