Forum Replies Created

Page 11 of 19
  • Dan Fredley

    May 24, 2012 at 12:28 am in reply to: Clock Expression adapting Dan Ebberts code

    Some fonts do that for some reason–I usually switch fonts, but since you’re stuck with Arial Bold, you could try breaking out each “number set” on their own and have the colons as static text layers separate from the expression.

    So you’d have the expression end with only padZero(hr) on one text layer, then padZero(min) on another text layer, etc.

    The numbers might still jump around a bit, but at least the symbols don’t move.

    –I’d keep the original text layer as a guide to help you manually place the numbers and colons correctly then parent them to a null so you can move them together or precomp them.

    Dan Fredley

  • Dan Fredley

    May 23, 2012 at 10:24 pm in reply to: wiggling paths consistently along their length

    Not that I know of–AE doesn’t have spline interpolation like C4D.

    Other ways to wiggle paths:

    • Displacement Map with animated Fractal Noise layer (or other ripple effects)
    • Turbulent Displace
    • WiggleStroke from CycoreFX in their CFX Path Tools bundle for a lot more options

    Dan Fredley

  • I think you want:


    var layerTime = 0;
    if (time > thisLayer.inPoint) layerTime = time-thisLayer.inPoint;
    layerTime;

    Dan Fredley

  • Dan Fredley

    May 21, 2012 at 10:44 pm in reply to: Rename Compositions

    Use this script:

    https://aescripts.com/ae-global-renamer/

    Select your comps in the project, choose “Add Suffix/Prefix” as the mode, type in your suffix and hit “Do It!”.

    Dan Fredley

  • Dan Fredley

    May 16, 2012 at 12:35 pm in reply to: Counter script: space between numbers

    Try this:

    startT = 1;
    endT = 5;
    beginVal = 100000;
    endVal = 1000000;
    t = linear(time,startT,endT,beginVal,endVal);
    t += "";
    t.replace(/(\d)(?=(\d\d\d)+(?!\d))/g, "$1 ");

    Dan Fredley

  • Dan Fredley

    May 15, 2012 at 8:25 pm in reply to: I can’t see my masks

    There is a “Toggle Mask and Shape Visibility” button at the bottom of the composition window.

    After you toggle that on and they still don’t show up try typing Cmd/Ctrl + Shift + H.

    Dan Fredley

  • Yes, you will need to cut out the subjects. Duplicate the layer then on the top layer try using the Roto Brush, but make sure you read the documentation carefully first:

    Roto Brush Help

    Then after you “Freeze” the roto brush you can apply the echo effect to the top roto brush layer and it should give you what you want.

    Dan Fredley

  • It looks like an older version of Form. Go to “About” above the plugin. It probably says Form v1.x. Instead of Quick Maps you’ll have to use an animated Layer Map with a gradient on it–Text to Sand is still possible, but not as “Quick.” Find tutorials on Form 1 or buy the updated plugin.

    Dan Fredley

  • Dan Fredley

    May 13, 2012 at 11:45 am in reply to: UN-rename/restore renamed footage?
    • Select the item in the project panel.
    • Then look at the top of your project panel and you’ll see the name you gave the item.
    • Click on the name and you should see the layer number in parentheses
    • Manually retype the name in the project panel

    That’s the best I can do.

    Dan Fredley

  • It looks like you switched to using the turbulent displacement effect instead of the wave warp effect. After making a few tweaks to the expression it seems that the TD effect is too choppy and it wreaks havoc on the rotation as the expression uses visible pixels to determine the angle of the wave at the position of the boat.

    So, unfortunately I would recommend just animating the rotation by hand. It’s not a long animation so adding some rocking back and forth in sync with the waves wouldn’t be that difficult. I could come up with this convoluted way of using the wave warp to calculate the rotation for the first part then switch to calculating rotation from the TD layer, but it’s probably easier to just do by hand.

    The expression works a lot better on wave warp which typically has “smoother” waves making it easier for the expression to calculate a smooth angle transition from frame to frame. Hope that makes sense.

    Dan Fredley

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