Forum Replies Created

Page 2 of 2
  • Dan Fassnacht

    November 14, 2012 at 4:21 pm in reply to: Dynamic Spine Connected to a Dynamic Object

    Well it looks like I found a solution. I used the spline dynamics and hair collider for the cord of the microphone and used constraint tags to keep it stuck to the microphone…

  • Dan Fassnacht

    July 11, 2012 at 2:35 pm in reply to: Saving out Reflections in CInema

    Great thanks Adam, I will try it out.

    Best,

    Dan

  • Hey Adam,

    I will try it out and see if that works.

    Also, thanks for your help with the point array I’m getting some really nice results with the method you had passed along.

    Best,

    Dan

  • Thanks Adam,

    This works as well. I’m having trouble laying in a new sphere with the texture and having the particles react. I’m not that familiar with Xpresso but I have a feeling I’m doing something wrong. How would I go about setting this up from scratch?

  • Hi Adam,

    Thanks for your help this works great. I did run into a little snag but I think I found a solution.

    When I export the OBJ out of cinema, plexus reads the polygons of the sphere in addition the the light points, also the cubes don’t really translate well into plexus.

    So I created a single point polygon by deleting the other points on the cube, made the cloner editable, which created a ton of render instance objects, unchecked render instance for all of those objects and made all of those editable which then created the mesh. Also I deleted the sphere as well.

    Hopefully that makes sense, if you have another solution please let me know, again thanks for your help on this.

    Best,

    Dan

Page 2 of 2

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy