Hi Adam,
Thanks for your help this works great. I did run into a little snag but I think I found a solution.
When I export the OBJ out of cinema, plexus reads the polygons of the sphere in addition the the light points, also the cubes don’t really translate well into plexus.
So I created a single point polygon by deleting the other points on the cube, made the cloner editable, which created a ton of render instance objects, unchecked render instance for all of those objects and made all of those editable which then created the mesh. Also I deleted the sphere as well.
Hopefully that makes sense, if you have another solution please let me know, again thanks for your help on this.
Best,
Dan