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Creating a Point Mesh Based on Luminance or placing thousands of nulls?
Hello all,
So I’ve been trying to create a network video similar to this: https://vimeo.com/20205285.
Basically this point mesh for plexus was created in Cinema using Luminance of a texture to designate the selected points and then exported as an OBJ. I have had no success trying to get this method to work.
The next thing I tried is placing nulls manually along the surface of a textured sphere (using a constrain tag) according to the cities lights at night (see pic).
Basically this works for a bit and then Cinema gets bogged down with the amount of nulls present and it becomes too slow to work with.
I would be fine if either way would work. The OBJ way I think would be ideal but I couldn’t get it to work. I’m fine with placing the nulls but it get’s too bogged down.
If anyone has any solutions for either of these techniques please let me know. If you have a solution for the OBJ/Mesh please give me step by step if you can.
Thanks for any and all comments.
Best,
Dan
