Forum Replies Created

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  • Dane Cannon

    October 22, 2010 at 7:05 pm in reply to: How do pre-comps work?

    Okay, this is making more sense. Good to know about the FPS not being inherited (its a fake projection of an old movie–which is supposedly run at a lower FPS, resulting in that sped up jerkiness). So it sounds like there are 2 ways to do this…

    1 – Only do retiming on the most basic of levels, never do it to a precomp, and especially not a precomp that already has retiming going on in it.

    OR

    2 – Only do all retiming on the final level (but don’t bring things in as precomps… bring them in as actual layers).

    Is that right?

    Is it still going to result in bad image quality if you retime a precomp that has no retiming within it?
    I’m hoping not, because if so my life just got a bit harder.

  • Dane Cannon

    October 22, 2010 at 7:00 pm in reply to: chrome mirror reflection

    https://www.videocopilot.net/tutorial/the_ring/

    Let me doublecheck though, did you mean that you didn’t need the flare, or you didn’t need the actual shine on the logo that produced the flare? Are you checking to see how to make a reflective metal 3D whatever in AE?

  • Dane Cannon

    October 22, 2010 at 6:56 pm in reply to: Comps Affecting Precomps in Them?

    Thanks Dave. Wish I had the actual VO (I have a temp one, our talent is flying in from LA in Nov.). Lots of the time remapping I’ve used is actually for effect (sped up blurry motion, btw — I’m loving Re:Visions Motion Blur). Some of the time remapping will be to make it all fit perfect. It’s approximate right now. I guess my question has more to do with how AE actually functions. Does AE work with render files like FCP does? Are there certain settings that are applied down through the precomp sub levels (like motion blur)? You said that image quality suffers, so that makes me think that AE isn’t referencing the actual footage… So let me get this straight, retiming should always be done on the most specific level of composition possible for the best image quality?

  • Dane Cannon

    October 22, 2010 at 5:56 pm in reply to: moving paint brush

    Use a particle generator. Make the emitter be the point. Turn the birth rate up high so it looks like a continous line. Modify the life time to the length that you need it to be. Turn off gravity and maybe mess around with the other physics.

  • Dane Cannon

    October 22, 2010 at 4:19 pm in reply to: How do pre-comps work?

    The word I was looking for, ironically enough, was terminology. I feel like there’s some terminology that I’m missing, and that’s why I’m not getting the answers I’m looking for from my searches…

  • I’m having the same problem, and for the life of me, i can NOT figure this out! I recorded using QT Pro on the best h.264 preset (when I do the native preset, it only records at 7.5 fps). Based on the QT movie inspector, it’s a 30 fps 640 x 480 QT movie, made using the h.264 codec. Great. Doesn’t work… the only way that it has worked is for me to export, using Mpeg Streamclip, a DV mov file (640 x 480, 30 fps), which i then imported into FCP, and lined up with an AIFF (the video is someone lip synching). I changed the sequence settings to 30 fps, and it was still going out of synch, so I matched their lips to the audio of the AIFF right near the end of the clip and changed the speed so those 2 points would end up… it ended up being 100.15%, and that works. NEVERTHELESS, geeeeeeeze, i mean its QT pro — you think you could just bring that stuff right into FCP and not have problems, right? Did I do something wrong?

  • Dane Cannon

    February 21, 2009 at 10:53 pm in reply to: Copying Key Frames??

    One thing that you can do is to cut your video down to a loop, and then copy and paste that. IE – I had a title that I wanted to beat like a heart beat (it’d increase in size over 4 frames, then decrease back to normal over 4 frames) and I wanted this to happen with 8 frame pauses in between each ‘beat.’ I couldn’t copy keyframes, but I cut my clip down to one cycle, and then pasted multiple copies in a row. Worked perfectly.

    2×2.66 GHz Dual-Core Intel Xeon
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    Mac OS 10.4.10
    Adobe CES 3
    FCPS 2

    “There are apparently more Draculas than there are vampires.”

  • Dane Cannon

    October 19, 2007 at 12:24 am in reply to: Expression Using Midi

    It wouldn’t need to be real time, though this whole issue rests more in the “wouldn’t it be cool if” realm rather than the “need to know” realm. I’m definately in above my head on this subject, but it seems like there would be something that could take either a midi file or realtime midi input, and be able to convert it to keyframes. I realize at this point I’m running squarely into the Motion zone though…

  • Dane Cannon

    October 18, 2007 at 5:56 am in reply to: trapcode particular
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