There has to be a relationship between the layer index of the lights and the rotation of the null (it will make things easier if you can make the lights layers 1-10). So you just need to define that relationsip (eg, the camera lines up with Light 1 at layer index 1 when the null rotation is at ?? degrees, etc). Then we just need to know how far (in degrees) on either side of dead center you want the light to begin coming on and we can whip out an expression for it.
There has to be a relationship between the layer index of the lights and the rotation of the null (it will make things easier if you can make the lights layers 1-10). So you just need to define that relationsip (eg, the camera lines up with Light 1 at layer index 1 when the null rotation is at ?? degrees, etc). Then we just need to know how far (in degrees) on either side of dead center you want the light to begin coming on and we can whip out an expression for it.
I think the easiet way would be to put all your icons on one vertical strip, apply the Offset filter, and then just keyframe the vertical offset and it will automatically wrap around for you. Keyframe as many rotations as you want and then ease to a stop.
I think the easiet way would be to put all your icons on one vertical strip, apply the Offset filter, and then just keyframe the vertical offset and it will automatically wrap around for you. Keyframe as many rotations as you want and then ease to a stop.
Shouldn’t bee too tough. You’re talking about the icons just replacing each other, not the old style slot machine where they’re on a cylinder, right? Does the replacement happen at a constant speed and then just stop, or does it slow down? How long is each icon on screen?
Shouldn’t bee too tough. You’re talking about the icons just replacing each other, not the old style slot machine where they’re on a cylinder, right? Does the replacement happen at a constant speed and then just stop, or does it slow down? How long is each icon on screen?