Forum Replies Created

Page 1074 of 1081
  • Dan Ebberts

    May 11, 2005 at 7:59 pm in reply to: how do they do this rollover efect

    I think he’s talking about the buttons/tabs near the top of this page:

    https://www.phantom.net/default.asp

    Pretty cool, acutally.

    dan

  • Dan Ebberts

    May 9, 2005 at 10:12 pm in reply to: 3D layers appear out of order

    Is it possible the layers intersect somewhere? Are you using the advanced renderer?

    Dan

  • Dan Ebberts

    May 9, 2005 at 9:32 pm in reply to: Expression for position in many layers

    You can probably create an auto z-positioning that depends on the layer index and/or the comp name. Simple example of a position expression:

    value + [0,0,index*100]

    which would move Layer 1 back 100 in the z direction (leaving x and y untouched), Layer 2 back 200, etc.

    Dan

  • Dan Ebberts

    May 9, 2005 at 9:32 pm in reply to: Expression for position in many layers

    You can probably create an auto z-positioning that depends on the layer index and/or the comp name. Simple example of a position expression:

    value + [0,0,index*100]

    which would move Layer 1 back 100 in the z direction (leaving x and y untouched), Layer 2 back 200, etc.

    Dan

  • Dan Ebberts

    May 9, 2005 at 7:50 pm in reply to: Expression for position in many layers

    I understand that part, but the other part:

    “… the camera suddenly stops and pulls out very fast to see the objects come together and form the word.”

    That implies that there is some position in 3D space where you could put the camera and all the z-separated layers would appear to line up and form the word. If that’s the case, it would seem like the ones farther away from that spot would have to be larger.

    In any case, I would think the easiest thing to do would be to put the camera in its final position and arrange the layers in the positions that make the final shot work. Then create your camera fly-through and have it end up at the predefined spot. Or am I missing something?

    Dan

  • Dan Ebberts

    May 9, 2005 at 7:50 pm in reply to: Expression for position in many layers

    I understand that part, but the other part:

    “… the camera suddenly stops and pulls out very fast to see the objects come together and form the word.”

    That implies that there is some position in 3D space where you could put the camera and all the z-separated layers would appear to line up and form the word. If that’s the case, it would seem like the ones farther away from that spot would have to be larger.

    In any case, I would think the easiest thing to do would be to put the camera in its final position and arrange the layers in the positions that make the final shot work. Then create your camera fly-through and have it end up at the predefined spot. Or am I missing something?

    Dan

  • Dan Ebberts

    May 9, 2005 at 5:46 pm in reply to: Expression for position in many layers

    To get it to line up right, it seems like the layers that are farther away from the camera are going to have to be larger, is that what you had in mind?

    Dan

  • Dan Ebberts

    May 9, 2005 at 5:46 pm in reply to: Expression for position in many layers

    To get it to line up right, it seems like the layers that are farther away from the camera are going to have to be larger, is that what you had in mind?

    Dan

  • Dan Ebberts

    May 6, 2005 at 8:50 pm in reply to: some expressions help?

    Something like this might be what you’re looking for:

    
    initialAmp = 15;
    decay = 3;
    freq = 7;
    decayStartTime = 2;
    
    if (time < decayStartTime){
      amp = initialAmp;
    }else{
      amp = initialAmp/Math.exp(decay*(time - decayStartTime));
    } 
    
    wiggle(freq,amp) 
    
    

    Dan

  • Dan Ebberts

    May 6, 2005 at 8:50 pm in reply to: some expressions help?

    Something like this might be what you’re looking for:

    
    initialAmp = 15;
    decay = 3;
    freq = 7;
    decayStartTime = 2;
    
    if (time < decayStartTime){
      amp = initialAmp;
    }else{
      amp = initialAmp/Math.exp(decay*(time - decayStartTime));
    } 
    
    wiggle(freq,amp) 
    
    

    Dan

Page 1074 of 1081

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