Ah makes sense! Not to worry I’ll just scale everything down to 30% of its size, itll all look the same and the camera won’t clip out the Invigorator model.
Thanks for the quick responses guys, much appreciated!
With regards to the camera clip hack though, it might be a good idea to introduce an editable value for it in future versions, I’m sure it would help reduce rendering times for users if they have a complex fly-through scene, where objects wouldn’t be seen until a certain point, cutting out unessecary rendering. I’m a newbie to zaxwerks though so I could be completely wrong lol. I do make levels for Half-Life 2 though, and prop models that are used can have their draw distances set manually to improve frame-rates in game, so that could be an alternative to the camera draw distance instead having the models with individual draw distances would allow more control over the render. These are just ideas though lol
Thanks again! Back to work for me! lol