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  • Reboot in safe mode once or twice and see if the monitor comes up.

  • Dale Hildebrand

    September 12, 2010 at 8:14 pm in reply to: 2k 23.976 to SD 29.97 output / conversion suggestions

    Thank you Kevin, I will look into it.

  • Dale Hildebrand

    September 12, 2010 at 3:58 pm in reply to: 2k 23.976 to SD 29.97 output / conversion suggestions

    Thank you, I will check into that.

    The confusion I’m having with Kona and 2:1 (2048×1024) is that I read conflicting reports. Kona 3’s specs say “Letterbox: image is reduced with black top and bottom added to image area with the aspect ratio preserved”, yet others say you need to put 2048×1024 on a 1080 timeline. So the question is, does Kona only letterbox and 1080 frame or can it letterbox 2048×1024 into a SD 4:3 frame?

  • Dale Hildebrand

    September 12, 2010 at 1:03 am in reply to: 2k 23.976 to SD 29.97 output / conversion suggestions

    Thank you for this. One more question – would you say the AE conversion is better quality then going out of a Kona @ 2k converting 23.976 to 29.97 SD directly when going to Dbeta?

  • Dale Hildebrand

    September 12, 2010 at 12:00 am in reply to: 2k 23.976 to SD 29.97 output / conversion suggestions

    Yes, sorry, was about to admit my mistake – upper for HD and Lower for SD.

    The reason to go Dbeta it that it is the delivery requirement for the broadcaster.

    Yes I rendered out at 444. With that in mind, how have you found the differences between ProRes 422 with 444 chroma checked vs Prores 4444? I’ve had some gamma issues with 4444.

    So for Dbeta I should set the frame size @ 720×486? What I’m creating is basically to be set in a FCP timeline, played back from there directly to Dbeta capture. In the past 720×480 is all I ever had for playback to Dbeta.

    Yes, in regards to the linear light. 4k Raw was processed through AE. There was a lot of experimentation, but it looks fantastic in the end.

    Thank you for the pulldown recommendation.

  • Dale Hildebrand

    September 11, 2010 at 10:54 pm in reply to: 2k 23.976 to SD 29.97 output / conversion suggestions

    Oh, sorry, I do realize I need to select upper field.

  • Dale Hildebrand

    September 7, 2010 at 3:20 pm in reply to: 24 fps footage yet every 5th frame is a duplicate

    I’ve discovered that the star field was the culprit. It is duplicating the 4th frame = the fifth frame is a duplicate. For some reason it was making the planet move have the same cadence. Planet is now fixed. Unfortunately the star field was built by someone else so don’t have the source. Hopefully I can track it down and get this sorted out soon.

  • Dale Hildebrand

    September 6, 2010 at 2:07 pm in reply to: 24 fps footage yet every 5th frame is a duplicate

    Good question. The “Earth sequence” for example came out of cinema 4D where the project settings were 24fps. I exported a series of TIFFs from there, these TIFFs were in turn imported into AE. In AE as Steve pointed out, they were automatically imported at 30fps. I then interpreted to 23.976. Does the duplicate frame exist because of the original 30fps import, I don’t know. It’s not like interpret fixes the problem and I can’t see how pulldown removal would help for there is no upper and lower field – it’s just a series of stills.

  • Dale Hildebrand

    September 6, 2010 at 1:03 pm in reply to: 24 fps footage yet every 5th frame is a duplicate

    Yes, I did Interpret footage to change the assumed frame rate of the footage. In fact I tried 30 fps, 24 fps, 23.98 and 23.976. When doing each of these I changed both the composition settings as well as interpret footage. Same problem every time – frame doubles every fifth frame.

    I should point out though, I have several solid layers with flairs (sun and sun flairs) – all of these layers keep moving with the proper cadence (no 5th frame duplication).

  • Dale Hildebrand

    September 6, 2010 at 11:42 am in reply to: 24 fps footage yet every 5th frame is a duplicate

    Yes, you are right. So any thoughts on how to deal with my predicament?

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