Forum Replies Created

  • D0bermann

    August 1, 2006 at 7:07 pm in reply to: wind sweep

    also, needless to say, I changed the point of gravity 🙂

  • D0bermann

    August 1, 2006 at 7:07 pm in reply to: wind sweep

    thanks 🙂

    basically, I just followed this tutorial:
    https://www.creativecow.net/show.php?forumid=1&page=/articles/unguren_ben/shatter/index.html

    and did some modifications. the shatter effect works with black and white, and I wanted some little pieces of “y” and “d” letters to be swept with wind first. All I did was animating my gradient ramp, so that white pieces would form beneath the letters first. Also, I played a little with the “shatter threshold” property to create a gap of time between first crumbles of text and the rest of sweep. If you follow the tutorial you will see what I mean..

    thnx again,

    d0b.

  • D0bermann

    August 1, 2006 at 1:36 pm in reply to: wind sweep

    update:

    guys, could you check out http://www.kaankaner.com/yd.zip. it’s a 5mb .mov test render of the thing I’ve been talking about.

    I used the shatter effect which works pretty well I think, but to spice it up, I would like create some kind of turbulance to the wind, like the particles rotated and moved also in the z and y axis, maybe following a helix type path. I guess it’s not possible with the shatter effect, what do you think could be the solution?

    all comments are welcome, thnx

    d0b.

  • D0bermann

    August 1, 2006 at 11:55 am in reply to: wind sweep

    actually, I found this one (https://www.creativecow.net/show.php?forumid=1&page=/articles/unguren_ben/shatter/index.html) to be more useful, by changing the point of gravity, it looks like the wind. Bu I doubt if I can adjust the wind turbulance and stuff..

    thanks anyways 😉

  • D0bermann

    July 19, 2006 at 2:54 pm in reply to: editing motion path

    dude, I can’t thank you enough 🙂

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