Forum Replies Created

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  • Craig Wall

    February 10, 2011 at 2:21 am in reply to: CS5 audio problems

    Todd, I do appreciate the responsiveness of your comment.

    Yes, I am running the After Effects CS5 (10.0.1) update.

    It isn’t unusable as before…but audio is still substantially more buggy than CS4. The bugs hit every single session…often multiple times.

    (fyi…I’m a heavy AE user and veteran since the mid 90’s AE Cosa days (version 1)

    Every single time I open the program (and often even just when opening a new doc or switching apps) the audio will be at chipmunk speed until I preview the second time. I also very frequently get a stall and/or an error message either when doing a full preview…or just an audio preview.

    Life is full of funny particles.

  • Craig Wall

    February 10, 2011 at 1:20 am in reply to: CS5 audio problems

    Let me be clear: the audio no long jumps around or gets completely out of sync like it did previously. I was quite familiar with that bug in the initial release.

    But I’m still getting repeated error messages where previews won’t play…or sound like Chipmunks..or have long delays…or I have to invoke them multiple times before they play properly.

    This is just not acceptable for shipping software that’s been out on the market for nearly a year!

    Life is full of funny particles.

  • Craig Wall

    February 10, 2011 at 1:06 am in reply to: CS5 audio problems

    It appears the problems persist…now 9 months later. I have all kinds of problems with audio previews and AIF files. And the program is overall quite buggy.

    The old Adobe would have fixed this problem in 3 days…if it ever was allowed to ship in the first place.

    The Shantanu-Narayen-led Adobe permits absurd bugs like this to be sustained for months and even years. That’s been my Adobe experience with AE, Flash and PSD over the past few years.

    I’ve lost a lot of respect…and gained a boatload of frustration here.

    Life is full of funny particles.

  • Craig Wall

    December 31, 2010 at 10:00 pm in reply to: Advanced easing on keyframes?

    It’s been over 10 years since Penner had over a dozen of these settings you could use in Flash with a little jiggling. So I agree…it’s long overdue for Adobe to build that into the program.

    I applaud this post….and I do LOVE Haigh’s plugin.

    Life is full of funny particles.

  • Walter, delighted you responded. I’ll contact you offline. Happy New Year!

    Life is full of funny particles.

  • My request may go unanswered due to lack of unfamiliarity, which I’d certainly understand.

    I do encourage everyone to set measurable goals….creatively and for your business operation. Find a buddy or two to share them with…and REVIEW as the year goes along.

    I share mine with my best friend and with my cousin. It just would be more meaningful if they understood things like ActionScript, Tracking and Match Grain! LOL

    Happy New Year, Everyone!

    Life is full of funny particles.

  • Craig Wall

    December 17, 2010 at 9:49 pm in reply to: Corrupt renders

    Must be Gremlins!

    Life is full of funny particles.

  • Craig Wall

    December 17, 2010 at 6:00 am in reply to: Corrupt renders

    No I’ve got a pretty robust Mac system:
    CS5 running 64 bit on a Nehalem Mac 2009 Mac Pro with 24 gig RAM and latest updates, OS, etc.

    Life is full of funny particles.

  • Craig Wall

    December 16, 2010 at 11:45 pm in reply to: Corrupt renders

    Dave, Michael….well I checked and I had indeed already turned off OpenGL in my prefs. I too have known about that for several years (but was curious about an update).

    But in this case the corrupt renders were not caused by Open GL

    Strangely enough when I rendered the movie out in chunks I was able to work around the problem. We will see if it returns.

    Thanks for your help!

    Life is full of funny particles.

  • Craig Wall

    December 16, 2010 at 12:08 am in reply to: Corrupt renders

    Dave,

    I am using CS5….no long-gop footage… But Since I deleted my prefs…AE might have reverted to Open GL being on again. I knew it could cause crashes…I didn’t know OpenGL came into play during renders.

    I’ve known about the OpenGL problems for several versions…is it still such a bugaboo?

    Life is full of funny particles.

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