Craig Wall
Forum Replies Created
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Matt,
I was hot and heavy in a project and after four or five crashes and one corrupt file it didn’t take me long to turn off AE’s Open GL.
(Latest Mac OS, Quad Core Intel Mac, 9 gigs RAM, AE 8.01)
To be clear those crashes had nothing to do with Layer Warp.
I would be hard pressed to be real specific except to say that I do know I was using some of the Boris Continuum 5 filters that are Open GL intense when I crashed.
I didn’t set the layer to draft when doing my layer warp work but I did set comp resolution to half some of the time. I guess given my platform specs I just expected better performance. Perhaps I am spoiled by Invigorator and other fast effects.
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It’s a VERY simple file but sure.
I played around with it again just now and perhaps I overstate the case, but for such a relatively simple build I thought it was quite sluggish.
uh…ok…can I attach a file or can I only submit a link?
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Thanks Kevin.
It would be nice to get some official guidance from Adobe about this…
Again on my Quad Mac I am seeing more bugginess. A lot of hangs and one corrupt file. I wonder if this will only get really sorted out with Leopard and Apple’s next iteration of OpenGL.
No inside info here just my hunch.
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Update on my 36 hours of use:
It’s been fasters
And buggier.
I had a corrupted file last night–but because of my backups I only lost 30 minutes of work. Save/backup often!
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I am able to RAM Preview — with the exception of one of my files.
Go figure. I like the upgrade so far–seems a lot faster.
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The global Adobe auto updater popped up on my screen and said,
“Goodies for you Today!” (something like that)
I clicked to see what was the fuss and the magic box said, AE 8.01.
There was only the tiniest description in the dialog box of what was new but it did reference something about OpenGL.
Three minutes later I was updated and re-launched and I confirmed in AE’s preferences that I COULD enable Open GL!
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I could be wrong but I don’t think Invigorator inherently can support true 3d reflectivity. Unlike a heavy weight 3d program there is no genuine raytracing where objects reflect each other in 3d space.
One way or the other — you gotta fake it.
Keep in mind–the programs that CAN do Raytracing usually take forever to render it out.
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So far 8.0.1 is a good news/bad news proposition
For whatever reason I’m getting MUCH better rendering.
The bad news is that I can’t do a RAM preview at all! Somebody missed quality control with that bug!
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OK… well I can now enable OpenGL…
That’s all I know so far…
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Yes, I remember that thread.
I’m not having so many problems with a lag–but with just very slow renders. The comp in question is only 11 seconds long–yet with motion blur it is taking approximately 90 minutes to render…on either Mac. I can’t say exactly but the render times are pretty close.
I have got to think that something in the pipeline is NOT multiprocessor aware.