Forum Replies Created

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  • Colin j Smith

    March 3, 2023 at 8:33 pm in reply to: Cloth Sim Not Colliding (with scene file)

    Hi there,

    Yeah unfortunately the base has a cloth collider on it and its not working.

  • Colin j Smith

    September 9, 2017 at 9:47 am in reply to: Blur and RGB split on edges

    *vertices not vertex’s ????

  • The tracking markers don’t seem too helpfully positioned, it looks like a by hand track job near the end sections of card removal. The fact all the cards are green isn’t too much of a problem, your masking will just have to be on point.

  • Colin j Smith

    September 9, 2017 at 9:31 am in reply to: “door-face” effects

    As long as you have shot the face removal assets on set and also had the makeup team create a flesh edge makeup on the actor with a green chroma inner .. sure.

    You’d have to use some 3D model make externally from AE and imported via Element if you were wanting a native AE.

  • Colin j Smith

    September 9, 2017 at 9:28 am in reply to: Blur and RGB split on edges

    If its bigger at sides you have two options. Stick another layer of your pre-comp on top and stick a circular mask over it with a huge feathered edge.

    Or when you distort the RGB, use Distort > Mesh Warp on one or two of your R / G / B layers and set it to probably 3 rows & 3 columns, then slightly pull out the edge vertex’s.

    Feel free to stick on an adjustment layers over the top of everything and add a Fast Blur probably set at 1 or 2 and either mask off similar to the first options layer. Or maybe apply it instead to a couple of your R / G / B layers.

    Also they probably used some plugin for the look.

  • Colin j Smith

    September 8, 2017 at 3:18 pm in reply to: Blur and RGB split on edges

    You pre-comp your source, then duplicate that precomp in the project three times, & label the comps R / G / B.
    Then to each pre-comp you apply Channel > Set Channel to each and for R in the red channel it should read red, then in green & blue you turn it off. Then do the same for B ‘blue’ you make sure the blue channel is on blue, then switch the others to off etc.. Then turn the layer mode for the pre-comp to ‘ADD’ except the bottom layer.

    Now you can add any form of distortion you want to your layers and anything where they don’t line up you will get the channel colour splits.

    And because the layers are duplicates of one pre-comp, all you have to do is swap out your source footage if you change the edit or want to use it on something else.

    ✌️

  • I’d recommend using a null object for each object to control position, then animate the layers scale for zooming.
    It keeps animating cleaner & more simple to edit later for changes. ✌️

  • Colin j Smith

    March 19, 2014 at 5:17 pm in reply to: Mocha Pro – Imported footage dimensions

    Thanks Ross,

    Email sent.

    regards

    C

  • Colin j Smith

    March 19, 2014 at 4:59 pm in reply to: Mocha Pro – Imported footage dimensions

    Hi J-P

    I’m on Windows 7 64bit Pro, the footage opens fine in QT 7.7.4, the footage is a downsized 4K Red shot to a 2560 x 1350 ffmbc DNxHD 185Mbit 25fps interlaced pal Mov container.

    regards

    C

  • Colin j Smith

    March 17, 2014 at 10:16 am in reply to: Best Laptop for Video editing & AE

    May I recommend you keep a lookout for the updated Razer Pro (https://www.razerzone.com). Yes the smaller laptop has a much better screen and graphics card to help with that so your interest may lie with the non pro ver.

    But I will agree with your current choice, I have had the older M6500 for a couple of years and its worked a treat (apart from a track pad issue).

    Mr S.

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