Colin Braley
Forum Replies Created
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I don’t have AE infront of me right now but I think I can give you an expression what will work. Apply this to the scale of the layer you want to change. Pick whip the mouse_layer variable to whatever layer you want to use.
//Begin expression
mouse_layer = thisComp.layer(“mouse layer”);//Mouse layer
beginScale = 100;//Scale begins at this
endScale = 250;//Scale ends at this
beginDistance = 200;//Distance to begin magnifying in pixels
endDistance = 0;//Distance to end magnifying in pixels
//–Don’t modify below here
dis = length(this.position, mouse_layer.position);
ease(dis, beginDistance, endDistance, beginScale, endScale)//end expression
I think what should do the magnifying part of the apple dock animation.
~Colin
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I don’t have AE infront of me right now but I think I can give you an expression what will work. Apply this to the scale of the layer you want to change. Pick whip the mouse_layer variable to whatever layer you want to use.
//Begin expression
mouse_layer = thisComp.layer(“mouse layer”);//Mouse layer
beginScale = 100;//Scale begins at this
endScale = 250;//Scale ends at this
beginDistance = 200;//Distance to begin magnifying in pixels
endDistance = 0;//Distance to end magnifying in pixels
//–Don’t modify below here
dis = length(this.position, mouse_layer.position);
ease(dis, beginDistance, endDistance, beginScale, endScale)//end expression
I think what should do the magnifying part of the apple dock animation.
~Colin
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Check if you have “live update” turned on. If you don’t know what this is search the COW and you will probably find some info.
~Colin -
Colin Braley
November 28, 2005 at 11:37 pm in reply to: Shatter plugin that maintains AE comp camera Depth of FieldThis has nothing to do with the DOF issue but the tutorial you referred to that has shattered blocks forming a logo might be this:
https://www.ayatoweb.com/ae_tips_e/ae16_e.html#
It’s from the ayato website so the English isn’t great but most of it is fairly self explanatory.
~Colin -
Colin Braley
November 28, 2005 at 11:37 pm in reply to: Shatter plugin that maintains AE comp camera Depth of FieldThis has nothing to do with the DOF issue but the tutorial you referred to that has shattered blocks forming a logo might be this:
https://www.ayatoweb.com/ae_tips_e/ae16_e.html#
It’s from the ayato website so the English isn’t great but most of it is fairly self explanatory.
~Colin -
Just wondering spmaloney,
why get the most processors you can afford? I am not very knowledgable in this area but I have head AE’s support for multiple processors is not very good. I know you can set up two AE instances to render image sequences, but I have heard that many plug ins won’t recognize the two processors and utilize the power of the two processors? Do you know if this is true?
~Colin -
You can accomplish this by using AE scripting. A Script that does this is located on http://www.aenhancers.com. The thread is:
https://www.aenhancers.com/viewtopic.php?t=51&highlight=precompI find precomps automatically being the comp duration to be annyoing so I find this script very usefull.
~Colin -
You cant use the wiggler, smoother of any type of expression on the mask shape parameter. If you want to wiggle a mask though heres a work aound. Apply the mask to a solid, wiggle the solid’s position, pre-comp it and use it as a track matte.
~Colin -
You cant use the wiggler, smoother of any type of expression on the mask shape parameter. If you want to wiggle a mask though heres a work aound. Apply the mask to a solid, wiggle the solid’s position, pre-comp it and use it as a track matte.
~Colin