Clayton Burkhart
Forum Replies Created
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Clayton Burkhart
November 10, 2011 at 9:33 pm in reply to: Configuring both a GTX470 and a Quadro in a MacPro 3,1No, the first two slots are reserved for your video cards. The last slot (4) is for the Blackmagic. This is pretty standard. That’s how I have it anyway…
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Clayton Burkhart
November 10, 2011 at 7:49 pm in reply to: Configuring both a GTX470 and a Quadro in a MacPro 3,1You can pull power from the optical drive bay for the second vid card. Molex to Y splitter will give you two extra plugs. This is what I have done and it works. No your power source will not be overtaxed doing this despite the fallacy propagated by Apple.
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Clayton Burkhart
November 9, 2011 at 9:03 am in reply to: Tangent Devices Wave Panel vs. Euphonix MC Color (Avid Artist Color) – FIGHT!Does anyone have a map of how the WAVE is supposed to be layed out for Resolve? I have the impression that it is malfunctioning because it’s a bloody mess on my board.
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Clayton Burkhart
November 5, 2011 at 11:09 am in reply to: Monitoring through a Decklink card in 4:2.2?i have a Decklink SDI card (cheapest $280), everything works fine – no issues.
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Clayton Burkhart
November 2, 2011 at 10:25 pm in reply to: Installing two Quadro 4000s in a 2008 3,1 8-core Mac ProI have two GTX 470’s currently installed in my Mac Pro. One for Adobe stuff, the other for Resolve. No problem.
I pulled directly from the optical bay for the second card (each takes two connectors). Threaded the wires through a little corner slot and reattached a Molex. Easy. Lots of alarmist naysaying on the Apple forums. Pure BS. In fact I can see with my “Hardware Monitor” app that neither of these cards pulls any significant power with our apps. If we were gaming it might not be the case. Often I am not even pulling more that 350W total (including 4 HD’s), while the GPU is capable of doing almost 1000W.
So go for it.
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Pointless to calibrate for the color on the FSI, that remains relatively stable over time. Aside from a 20K calibrator, you are likely to make things worse with a calibration unit rather than better for a video monitor. Mostly it’s the brightness levels which diminish. If you measure only the luminance from the moment of purchase you will be able to see the drift over time, provided you use the same tool and lighting conditions. This you can adjust manually on the screen, remeasuring until you arrive at your original values. Leave the serious calibration to the big boys.
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Should clarify, I understand the staging process and creating masks in Scratch, but can’t seem find to much on working with imported masks…
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The masks are independent alpha files (prores 422) generated in After effects. Definitely would like to blur them in Resolve though (I guess through defocus as you say) and even better would be to find an EXPEDIENT way to blur only certain parts of a mask locally (just the hair on someone’s head for example as they change directions through a shot).
If we are speaking about generating them in Resolve, it probably means using garbage masks too, because I am not sure what there is in the way of ROTO solutions. I do often use the roto/paint tool in AE which is very convenient for quick solutions, but limited in the degree of maximum blurring controls for output…
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[Sascha Haber] “The reason for this might be the whole CUDA thing.
I had the exact same request for Scratch three years ago.
In the beginning they said it couldn’t be done in OGl, which was true.
Or still is.
But the Mistiaka and Nucoda and the other players did it CPU based and one day it was there.
And yes, it limits playback speed to 2-3 frames per second.
But with a working cache system, this is no biggy.
I rather prerender stuff to HD than export it for compositors.
So, yes please, more cowbell :)”Ah interesting. so you are saying this can be done in Scratch?
I have never actually worked with masks in Scratch. But I do love it for so many other things. Great interface. What is the workflow then? Could not find the actual procedure anywhere on the net… -
Thanks for letting me know Sascha. Kinda confirms what I feared.
As a newcomer to Resolve, I am deeply impressed by the quality of the qualifiers and handling of noise. So many times I find now that I can get away without masking compared to other grading apps in the past. However, in terms of working with alphas and whatnot, it still seems a little underdeveloped.
Thanks for saving me the time of looking for what is not yet there…:-)