it’s actually a 2 part question because you want to light your setup so that color bar green is [G] in vectorscope.
on waveform luma, green should be 45% ire luminance, YC 55% chrominance. the talent should be lighted separately at camera’s native iso and transformed 18% grey, 20 ire/yc to whatever luma curve its using. i.e. rec. 709 41%, slog2 32% grey.
your screenshots look way off because color bar green should point directly at [G] as a single line for a good key. any variation means that you have many shades of green and won’t key well. should be within 0.5 f-stops deviation.
the vectorscope should be hardware connected in-line with your camera so it matches precisely what your camera sees and is going to record. you will white balance to your greenscreen because of different temp of lights. The only thing that matters is if you can record native color bar green into your camera’s codec.
If you light your talent separately, you should have moderate control over how they look, but that is a secondary concern, once you get your clean alpha matte. the closer they match in white balance, the less you’ll have to pull 8 bit codecs around.
here’s a quick video illustration how to setup chroma and luma in vectorscope for greenscreening.
https://www.youtube.com/watch?v=Z07lKQg00Bg
it’s all pretty straightforward. The reason people get confused is from a barrage of bad information making everyone think they need blindingly bright green to get a good key. Actually, the opposite is true.
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