there’s a lot of reverb in there still and some chirping artifacts or something. that’s why it sounds funky.
1. matching lufs in multitrack will only affect by length of each clip.
2. that’s a big difference if the final track rendered out is long, as BS. 1770 will average the loudness across the whole clip.
3. yea 200hz just like you did is fine. most audio gets muddy in that area, so this frees up audio power in the speaker.(how far and fast the diaphram can move)
4.1150 hz, yea, that’s fine
5.multiband compression, lower the sliders on the parts that you want to stand out. see the youtube video at bottom.
6. EQ again would only be needed twice if using default compression because the more expensive ones can compress per frequency instead of a large selection. Compression is where the magic happens to fix thin audio.
7.you have to render the mixdown out of multitrack, so you have a single track for final lufs so it averages the loudness of the whole clip, not individual clips.
I recommend this youtube channel that goes into extreme detail, why, how, where, you use things like compression to make audio sound better. Also, all his videos are a good, free intro into Audio Mastering.
https://www.youtube.com/watch?v=yi0J9JsRdI4
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