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Activity Forums Adobe Audition How to improve & tweak my audio for YT – audition newbie

  • Andy Ford

    July 4, 2020 at 3:15 am

    The Multitrack editing area is a non-destructive workspace. When you enter waveform view, it becomes a destructive workspace and allows effects that require processing.

    ————————————————-
    Video Producer / Digital Marketer / Gear Reviewer / Author
    http://www.AndyFordVideo.com

  • Chris Wright

    July 4, 2020 at 5:22 am

    -Try using dereverb before compression

    -To match all clips in multitrack view:
    Hold down CMD or CTRL and select each clip in the multitrack, then go to Clip – Match clip loudness BT1770 -23lufs.

    in effects rack, i’d use in this order:
    1. set all clips to same volume -23 LUFS
    2. EQ out 200hz mic issues
    3. dereverb and noise reduction
    4 multiband compression 2:1 voice, 3:1 music, 4:1 sfx
    5. EQ again for vocal clarity 1150khz raise.
    6. hard limiter
    7. LUFS -14 for youtube

    You can also make group effects presets that auto-load all effects in a rack all at once.
    You can also route each track to a bus to which takes longer to setup, but is very powerful. See link.

    bussing
    https://helpx.adobe.com/audition/using/applying-effects-multitrack-editor.html

    auto-match
    https://helpx.adobe.com/audition/kb/editing-using-essential-sound-panel-audition.html

  • Harry Snell

    July 6, 2020 at 9:14 pm

    Thanks, that really helps 🙂

  • Harry Snell

    July 6, 2020 at 9:14 pm

    That makes sense. Thanks Andy!

  • Harry Snell

    July 7, 2020 at 4:01 pm

    Hi again Chris, I had a go at implementing your suggestions but got a bit confused…I talked it through here:

    https://drive.google.com/file/d/1vipuH0WpPjZsquWEw5Y7mcvVdeRQSL13/view?usp=sharing

  • Chris Wright

    July 7, 2020 at 4:53 pm

    1st Qstn is a good one.
    It’s because LUFS BT1770’s algorithm uses time itself as part of the equation to determine how loud to adjust. When used on the match clip using multiple small clips, 5 sec. long, it will average using only 5 sec. see 6. below.
    2. ah, ignore lufs in effects rack(doesn’t exist). that effect is in match loudness bar and you do this already in multitrack view as first step. (I was thinking of RX’s interface, sry)
    3. parametric EQ is what I use to drag down the muddy sounding values
    4. human voice sounds clearer at 1150hz raised 1.5 dB db using parametric EQ.
    5. you can use multiband compressor’s built in brickwall limiter instead of a separate hard limiter. either’s fine.(or you can use the default BT1770 true peak limiting feature and skip this step.)
    6. BT1770 When used over the whole combined sound, it will use the whole timeline to calculate average perceived loudness instead of only 5 sec.(this makes it sound more professional)
    Note: -You will have to render out your timeline, import back in, to drag into the match loudness box.
    RX is a little more straightforward for me, so you’ll have to forgive me.

  • Harry Snell

    July 10, 2020 at 8:38 am

    Thanks Chris, I’ve tried to follow it as well is possible. This is what I have so far:

    https://drive.google.com/file/d/1A10vWW-q2OmQ8JCMhYTJS9kqcFbYh4Uk/view?usp=sharing

  • Chris Wright

    July 10, 2020 at 5:23 pm

    there’s a lot of reverb in there still and some chirping artifacts or something. that’s why it sounds funky.

    1. matching lufs in multitrack will only affect by length of each clip.
    2. that’s a big difference if the final track rendered out is long, as BS. 1770 will average the loudness across the whole clip.
    3. yea 200hz just like you did is fine. most audio gets muddy in that area, so this frees up audio power in the speaker.(how far and fast the diaphram can move)
    4.1150 hz, yea, that’s fine
    5.multiband compression, lower the sliders on the parts that you want to stand out. see the youtube video at bottom.
    6. EQ again would only be needed twice if using default compression because the more expensive ones can compress per frequency instead of a large selection. Compression is where the magic happens to fix thin audio.
    7.you have to render the mixdown out of multitrack, so you have a single track for final lufs so it averages the loudness of the whole clip, not individual clips.

    I recommend this youtube channel that goes into extreme detail, why, how, where, you use things like compression to make audio sound better. Also, all his videos are a good, free intro into Audio Mastering.

    https://www.youtube.com/watch?v=yi0J9JsRdI4

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  • Harry Snell

    July 13, 2020 at 2:32 pm

    Thank you! I’m giving it a go and watching the video. I really appreciate the help.

    The annoying this at the moment is having to export and re-import to match whole clip loudness. Surely Adobe would have thought of a way to treat a bunch of clips as one by now?

  • Harry Snell

    July 16, 2020 at 12:36 pm

    I’ve been playing around with this for a few hours now and although I think the output is better than the original, I feel it still sounds pretty terrible haha.

    I’ve done a half-half video for a comparison of the sound change: https://www.youtube.com/watch?v=C_SzHPp2FgE&feature=youtu.be

    Any ideas what I can do? I’ve implemented the changes described above so far.

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