Forum Replies Created

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  • Christopher R. green

    January 9, 2008 at 7:34 am in reply to: adress single points of masks?

    and of course, if you like the interface, there is my connect mask vertex to point script at:
    https://www.crgreen.com/aescripts/actual_scripts/Connect_Vertex_to_Point.jsx

  • Christopher R. green

    January 2, 2008 at 4:08 am in reply to: Anyoe Usig Syntheyes? I have a Question

    Speaking AE — post-SynthEyes — here:
    If SynthEyes created and used track points on the plane you need, then, after you import the (.ma) file in AE, check to make sure everything looks perfect (add original footage to comp with track marks and analyze). Then find a track point (null) correctly stuck to that plane and copy its position data. Create a big solid (maybe you can resize the heck out of it; I don’t know the context here), make it 3D and paste the position data into the solid’s position. Now rotate the solid and adjust whatever else (e.g. scale) so that it looks right (being careful to keep it on that plane’s two axes). Lens distortion may need to be ‘faked’. Now, depending on how you plan to set up the composite, you could throw shadows on that solid for a shadow pass, or composite it over other footage by it being white with shadows, multiplied or darkened over layers beneath. Various material settings need to be in order for this to work.
    hope this helps …

  • Christopher R. green

    March 17, 2007 at 1:12 am in reply to: placing logos in video

    SynthEyes or PFHoePro (400 and 200 bucks respectively). Can’t help you with SynthEyes, really, but if you need tips on PFHoePro, shoot me a msg via crgreen dot com.

    -crg

  • You should be doing all your work in the square pixel comp. (You might find my ‘3D_TrackedCamera_Preflight” script useful, maybe [available at crgreen.com].)
    When you say “Now position the plane in the scene near the locators and scrub the time line to check for a match”, are you starting by using an existing position value and pasting it into the new 3D plane?

  • Christopher R. green

    February 16, 2007 at 3:18 pm in reply to: working with HV10’s footage

    [crgreen] “But I hope this saves some HV10 some head-scratching, at least.”

    UH … I hope this saves some HV10 OWNERS some head-scratching, that is …

    -cg

  • Christopher R. green

    February 15, 2007 at 7:04 am in reply to: applecsript

    [crgreen] “this means either a file specification (file file_path), and alias (alias file_path),”

    Sorry, that should read “a file specification (file file_path), an alias (alias file_path)” (not “and”)

  • Christopher R. green

    February 15, 2007 at 7:02 am in reply to: applecsript

    Hi Stephen.
    Here’s the solution.
    I’m assuming these_items is a variable containing drag/dropped files in the finder (projects or footage items, perhaps).
    Realize that the DoScript command is an AppleScript command, and therefore expects the parameter to be either a (text) string of the script itself (like “alert(‘wow’);”, or a file specification of a script file. In AppleScript parlance, this means either a file specification (file file_path), and alias (alias file_path), or a file path string. The simplest form of this is probably a file path, but using Posix form (with the forward slashes and tricky characters in need of escaping) is not the default AppleScript way, so you use this format: “Rocket_1_g5:Applications:Adobe After Effects 7.0:Scripts:DemoPalette.jsx”, assuming Rocket_1_g5 is the hard drive name. You can also do something like:
    –(watch out for word wrap; this is one line:)
    tell application “Finder” to set theFile to (startup disk as text) & “Applications:Adobe After Effects 7.0:Scripts:DemoPalette.jsx”
    And anytime you want to get the correct file path, you just copy the results of running the “choose file” command. That’s what you should’ve done first to get the correct file path to paste into your script.
    You’re on your way …

    CG

  • You’re welcome! Glad you like it. Haven’t updated the site in a long while. Just too dang busy with other things. I was going to write a new script recently, but realized the functionality already existed in someone else’. Don’t that just figure.

    (incidentally, the script I was mulling over was a rounded rectangle creation palette, but I realized that the redefinery’s rd_Slicer script can do this by setting the slices to 1 by 1. There must be something else I can get excited about … )

  • Also, take a look at the Connect_Vertex_to_Point script on my AE scripts page:

    https://www.crgreen.com/aescripts

  • Christopher R. green

    December 16, 2006 at 9:20 pm in reply to: 3D Paper Plane

    What a great treat. Thanks!

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