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Maya camera import into AE for show intro. Help! I’ve tried everything.
I’m working on an intro for a BET religious broadcast, and I’m running into some problems importing my Maya camera into AE.
Basically I’ve created a 3d stage in Maya on which to place a tif sequence textured plane of the rotoscoped Pastor preaching. The camera follows the Pastor around, then pulls back to reveal the giant sea of crowd created via the particular plug-in in AE (thanks to the “belief” tutorial and my home made green screen.. hehe)
So obviously, I need to synchronize AE’s camera movement with Maya’s so as to seamlessly match the crowd plane into my 3d stage and Pastor scene. Here is a test render of the scene so as to better understand:https://www.whittierproductions.com/TF/ETCROWDTEST.mov
So as you can see, the AE elements in the scene, (the particle crowd and the background mountains) start to drift killing any chance of making this technical nightmare look semi-photorealistic.
I’ve created a simple test scene so as to validate that the AE camera is drifting. Here are examples of that scene:
https://www.whittierproductions.com/TF/MAYA_SS1.jpg
https://www.whittierproductions.com/TF/AE_SS2.jpg
https://www.whittierproductions.com/TF/AECAMTESTMAYA.mov
Once again the AE created solid plane starts to drift from the imported Maya scene.
I’ve tried the Creative Cow, Maya to AE camera import tutorial and I’ve searched and searched for posts all over the Maya and After Effects CC forums as well as others.. and out of all of that information this is the camera export import process that I’ve derived:
Maya
1. Make sure the Maya frame rate is set to NTSC 30 (windows – settings – preferences)
2. Make sure the Camera filmback setting is set to “horizontal” and not “fill”
3. Export the tif sequence using CCIR 601 Quantel NTSC (720×486)
4. Create locators and make sure that they are named with the prefix “null_”
5. Clear the scene so that only the locators and camera are left.
6. Bake the camera (Edit – Keys – Bake Simulation)
7. Save the newly created Maya file as ____FORAEIMPORT (.ma)
AE
8. Start up AE and import the .ma file
9. Two comps are created.. A square comp with the camera and locators (648×486) And a non-square comp with the square comp as one of its layers(720×486)
10. Import the tif sequence into the non-square comp.
11. Check to make sure the locators and camera data in the square comp are lining up with the tif sequence in the non-square comp. (They are.)
Now here is where everything goes terribly wrong.
12. Create a solid plane in the non-square comp and make it a 3d layer.
13. Now position the plane in the scene near the locators and scrub the time line to check for a match.
14. Image plane appears to drift around in the scene instead of locking into its correct 3d placement.
Any ideas as to what I’m doing incorrectly? Any help will be overwhelmingly appreciated.
thanks!!!!
Scott