Forum Replies Created

  • Roei!! … these sound promising! – quickly going to look into it. Many thanks for the help.

  • Hi Dave… thanks for the reply.
    Perhaps I wasn’t clear in my explanation…. the actual brief from client, is to have smooth transitions from contour to contour…. in saying “morph”, I meant animate between these shapes/masks. (these are geographic samples of taken over a number of years of a mountain/dam for example) … and the clients wants to see the they do not exist as vectors.

    So I’ve traced these contours in illustrator….paste them as masks in AE… and the animation is happening – but the anchor points are obviously all over the place. (even after setting first vertex on all of them)

    I imagine that with a specified number of points on each path/contour…. AE would animate between them all more predictably. (hence my attempts to resample these vectors somehow with a specified number of points, and a corresponding starting vertex)…. but any other approach/suggestions are welcome

    Thanks a mil for your help

  • Thanks for the reply Jon,

    Like David says: The thinking is just a bit different.
    I’m sure someone going from Premiere to AE would also be a bit confused.

    Would be nice to “enable” time remapping in PR and immediately have the clip’s natural timed keys available for you to manipulate – like in AE. (add/delete/hold keys)

  • Thanks for the reply David,

    I suppose it is easy enough… but I agree that the AE way of doing it is more intuitive.

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