Forum Replies Created

  • Chris Standley

    October 7, 2011 at 3:21 pm in reply to: Character Scale Animation based on length of text

    Ah – found an issue.
    This expression only works then the text is at the start of the comp – i.e. Zero frames.
    As soon as you move it along the timeline, the expression screws up.

    Any thoughts?

    Chris

  • Chris Standley

    October 7, 2011 at 12:52 pm in reply to: Character Scale Animation based on length of text

    That’s fantastic! I knew there would be a way, but when it comes to working out new expressions I’m lost!
    I think this is a really valuable expression (it’s going to save me hours) and worth spreading around – thank you so much.

  • Chris Standley

    May 12, 2011 at 1:38 pm in reply to: Controlling Cloned Lights

    Got it.

    Thanks for the help, Tim. I’m still not entirely clear on what I’ve done, but it’s worked, and with the addition of a random effector, the lights switch on, moving away from the camera, but randomly too.

    Now to render the damn thing…

    Thanks again.

    Chris

  • Chris Standley

    May 9, 2011 at 7:19 pm in reply to: Controlling Cloned Lights

    Thanks for those replies.
    Randy’s is a great project – but my brain is too tiny to figure that out!!
    I’ll think I’ll go for the plain effector as I (vaguely) understand it – even though I’ve already tried it with no luck. Does the size of the effector – the actual physical dimensions – of the, say, box matter – does it only affect things it overlaps?
    If it does, can I animate its scale over time? That way I could switch the first light on then, as it expands, it would sweep out across the rest of the bulbs.
    OR – is it the falloff that would do this?

    Just doing a big AFX render so I’ll try it out once that’s completed.

    Thanks, everyone.

  • Chris Standley

    June 30, 2009 at 11:11 am in reply to: Lens Flare position to rotation expression

    Mr Ebberts – you are a master.
    Thank you so much for this.
    Now if I could just figure out how the maths actually works….

    Would you mind if I include this in a tutorial I’m doing? I’ll happy say you supplied it.

    Chris

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