Forum Replies Created

Page 122 of 163
  • Chris Smith

    August 3, 2005 at 3:40 pm in reply to: Arrow Animation

    Couldn’t agree more. In fact the cooler stuff I’ve seen I find out they did a lot of it in true 3D apps and only composite in AE. Some folks get thrown off when they see shapes still look ‘vector’ or simple lines that it has to be AE. Because it’s natural to think of 3D stuff as ‘looking like life’.

    But my favorite thing is using C4D with very simple materials with only a solid color or grad in the luminance channel. That way my surfaces look like solids in AE and not 3D surfaces that depend on a light source. Last years Comedy Central bumpers were done that way. It looked like AE but with everything in true 3D.

    Here’s a guy that does (almost) all his mograph in 3DSMax, text and everything. From what I understand he only uses AE for compositong, 2D effects, and occasional text overlays.

    Check out his stuff it’s awesome. I’d like to especially point out the piece ‘Nike Verona’. He rendered it in wireframe mode so you can see how it was made. Notice his ribbons are like I described above. Simple 3D shapes travelling and deforming along predefined paths. Also notice the Nike swoosh at the end. Not a compositor overlay, but a simple piece of flat geometry in the 3D world.

    https://www.renascent.nl/

    Click on motion graphics.

    Chris Smith
    https://www.sugarfilmproduction.com

  • Chris Smith

    August 3, 2005 at 3:40 pm in reply to: Arrow Animation

    Couldn’t agree more. In fact the cooler stuff I’ve seen I find out they did a lot of it in true 3D apps and only composite in AE. Some folks get thrown off when they see shapes still look ‘vector’ or simple lines that it has to be AE. Because it’s natural to think of 3D stuff as ‘looking like life’.

    But my favorite thing is using C4D with very simple materials with only a solid color or grad in the luminance channel. That way my surfaces look like solids in AE and not 3D surfaces that depend on a light source. Last years Comedy Central bumpers were done that way. It looked like AE but with everything in true 3D.

    Here’s a guy that does (almost) all his mograph in 3DSMax, text and everything. From what I understand he only uses AE for compositong, 2D effects, and occasional text overlays.

    Check out his stuff it’s awesome. I’d like to especially point out the piece ‘Nike Verona’. He rendered it in wireframe mode so you can see how it was made. Notice his ribbons are like I described above. Simple 3D shapes travelling and deforming along predefined paths. Also notice the Nike swoosh at the end. Not a compositor overlay, but a simple piece of flat geometry in the 3D world.

    https://www.renascent.nl/

    Click on motion graphics.

    Chris Smith
    https://www.sugarfilmproduction.com

  • Chris Smith

    August 3, 2005 at 3:31 pm in reply to: Arrow Animation

    Yeah , I think the tutorial you are talking about was on see-em-eyevfx.com I have to spell it that way because Ron has a spam block on his company name because he’s been doing some spamming of the Cow.

    But if you translate my words into the appropriate letters, he has a tutorial on doing the ipod Shuffle.

    However, I still think that solution will not get you to copy the arrow described in this spot. You may be able to simulate parts here and there, but the reference spot has a 3D arrow flying and deforming in true 3D space.

    Chris Smith
    https://www.sugarfilmproduction.com

  • Chris Smith

    August 3, 2005 at 3:31 pm in reply to: Arrow Animation

    Yeah , I think the tutorial you are talking about was on see-em-eyevfx.com I have to spell it that way because Ron has a spam block on his company name because he’s been doing some spamming of the Cow.

    But if you translate my words into the appropriate letters, he has a tutorial on doing the ipod Shuffle.

    However, I still think that solution will not get you to copy the arrow described in this spot. You may be able to simulate parts here and there, but the reference spot has a 3D arrow flying and deforming in true 3D space.

    Chris Smith
    https://www.sugarfilmproduction.com

  • Chris Smith

    August 3, 2005 at 2:39 pm in reply to: Arrow Animation

    I would think it was done in true 3D like a lot of ribbons are (That aren’t a simple 3D stroke line). If you look at it, it has a small bit of depth and even a specular highlight on it at times.

    In C4D for example, it’s extremely simple. You create the arrow using your spline tools (or just import one from Illustrator. Drop that in a loft nurbs object (for a flat plane) or into an extrude object (If you want depth) Then create your travel path throughout your world using a spline. Then use one of a few plug-ins that will attach the arrow to the path and deform it and move it along the spline.

    The reason I feel it is NOT 3D stroke is because that arrow is moving in true 3D space. 3D stroke cannot move on 3 axis. It’s a mask drawn on a flat plane (2D) which can be moved in 3D space. This arrow was going all over the place. Furthermore 3D stroke will not allow you to add shapes like arrow heads to it.

    It’s possible with maybe forge freeform or something to do it in AE, but the 3D solution is by far the easiest and most flexible solution in my book.

    Chris Smith
    https://www.sugarfilmproduction.com

  • Chris Smith

    August 3, 2005 at 2:39 pm in reply to: Arrow Animation

    I would think it was done in true 3D like a lot of ribbons are (That aren’t a simple 3D stroke line). If you look at it, it has a small bit of depth and even a specular highlight on it at times.

    In C4D for example, it’s extremely simple. You create the arrow using your spline tools (or just import one from Illustrator. Drop that in a loft nurbs object (for a flat plane) or into an extrude object (If you want depth) Then create your travel path throughout your world using a spline. Then use one of a few plug-ins that will attach the arrow to the path and deform it and move it along the spline.

    The reason I feel it is NOT 3D stroke is because that arrow is moving in true 3D space. 3D stroke cannot move on 3 axis. It’s a mask drawn on a flat plane (2D) which can be moved in 3D space. This arrow was going all over the place. Furthermore 3D stroke will not allow you to add shapes like arrow heads to it.

    It’s possible with maybe forge freeform or something to do it in AE, but the 3D solution is by far the easiest and most flexible solution in my book.

    Chris Smith
    https://www.sugarfilmproduction.com

  • Chris Smith

    August 3, 2005 at 4:03 am in reply to: “Essential” modules for wanna-be

    I recently got the Studio Bundle, but I have to say that for doing motion graphics type things (like you may be doing) I could get away with the base program and Thinking Particles.

    To me TP is essential for graphics because instancing objects or layers to particles can make extremely powerful graphics quickly. You can use them to populate a world with procederal systems that are easy to program with Xpresso.

    Speaking of which, you MUST get Jenna from corearsenal. It has been one of the most productive things I have used with C4D.

    I recently switched over to C4D from Maya for mograph use and it blows my mind how awesome the app is especially the integration with AE.

    my .02

    Chris Smith
    https://www.sugarfilmproduction.com

  • Chris Smith

    August 3, 2005 at 3:49 am in reply to: AE to SP

    I just use the D1 I was working with in the first place (720 x 486) then I drop it into Apple’s Compressor and use the DVD preset which changes your clip to the format you want for DVD anyways.

    It pays to use a dedicated Compression program like Compressor because it uses VBR or Variable Bitrate Encoding which makes a much better looking image in far less space becuase it compresses each frame as much as that frame needs. That’s the way Pro DVDs are done.

    Chris Smith
    https://www.sugarfilmproduction.com

  • Chris Smith

    August 3, 2005 at 3:43 am in reply to: How is this done?

    I wonder if it’s particles. It looks a bit like it. I noticed though there seems to be 2 patterns. One is a DNA helix slowly rotating and the other is cans going just up and down.

    It’s also possible it was sprites instanced to points on geometry that was rotating.

    Chris Smith
    https://www.sugarfilmproduction.com

  • Chris Smith

    August 3, 2005 at 3:39 am in reply to: SVHS out of video card

    The S-video is not going to be a true video output using a specific comp size and a specific codec. Radeon isn’t going to support a video codec, it generates Open GL images so you will see your monitor on a normal TV screen but not something you want to use for viewing broadcast work. You especially don’t want to compare work through a composite output.

    I’d look into the uncompressed cards that are amazingly cheap for their power. I suggest the Decklink personally.

    https://www.decklink.com

    As far as SVHS, that was an old mod of the VHS format. Are you trying to go to that format?

    Chris Smith
    https://www.sugarfilmproduction.com

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