Chris Smith
Forum Replies Created
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A typical part of the keting process is to clean up stray bits in the matte created from the key by using levels on the matte to clip the whites a touch and crush the blacks a little. Obviously this is done to the matte only and not to the greenscreen itself before it’s keyed.
Chris Smith
https://www.sugarfilmproduction.com -
Chris Smith
August 29, 2005 at 6:08 am in reply to: how to ? https://media2.mk12.com/v5_qt_html/2003/wwft_trisect.html -
Chris Smith
August 29, 2005 at 6:08 am in reply to: how to ? https://media2.mk12.com/v5_qt_html/2003/wwft_trisect.html -
Chris Smith
August 29, 2005 at 6:02 am in reply to: how to ? https://media2.mk12.com/v5_qt_html/2003/wwft_trisect.htmlYeah, “Post Op” here in Dallas opened a few new mograph rooms and I assume they need so more folks. Send them a reel.
Chris Smith
https://www.sugarfilmproduction.com -
Chris Smith
August 29, 2005 at 6:02 am in reply to: how to ? https://media2.mk12.com/v5_qt_html/2003/wwft_trisect.htmlYeah, “Post Op” here in Dallas opened a few new mograph rooms and I assume they need so more folks. Send them a reel.
Chris Smith
https://www.sugarfilmproduction.com -
If all you want to do is get a camera to orbit something, create a null at the position of your subject, Parent a camera to it and simply rotate the null. Just like doing a solar system setup. Earth parented to the sun, and rotate the sun kind of thing.
Chris Smith
https://www.sugarfilmproduction.com -
Purely depends on your output hardware. Read what specs it needs for it’s standard output.
Chris Smith
https://www.sugarfilmproduction.com -
You can shoot your model on greenscreen turning on a large turntable. Then animate your background (made in 3D in AE or in a 3D app) you can link them with an expression so they stay in sync.
Watch this , it will give you a hint of the potential (press ‘view movie’):
Chris Smith
https://www.sugarfilmproduction.com -
You can shoot your model on greenscreen turning on a large turntable. Then animate your background (made in 3D in AE or in a 3D app) you can link them with an expression so they stay in sync.
Watch this , it will give you a hint of the potential (press ‘view movie’):
Chris Smith
https://www.sugarfilmproduction.com -
I did this in Maya a while back. I created only one bill (dollar scans mapped to a plane of the same dimensions). Then I added a simple deformer to make the plane curl back and forth a little bit. Then set up the particle system to make the bills move the way I wanted. Then instanced that one bill to all of the particles BUT with a cycle offset so it randomly started my animation loop at different times. I also added random rotations. In the end, it looked like a bunch of dollars flapping around as they blew in the wind and fell to the ground. All from one bill animation.
It even looked good when I had the deforming off, just the lot of them flipping around sold the trick, but the deforming edges help add some more realism.
Chris Smith
https://www.sugarfilmproduction.com