Forum Replies Created

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  • Chris Pettit

    November 3, 2015 at 12:44 am in reply to: CC 2015 Previews Not Real Time

    [Michael Szalapski] “For many people (me included), the new previewing system works pretty well and I prefer to work with it. It’s much snappier!”

    Just getting started with CC 2015, but I agree. I’m really encouraged by the fact that I can begin a preview render and see results quickly, while it renders the back end of the work area selection as it plays.

    The audio stutters and spits sometimes, but the end result is that I get MUCH faster feedback

  • [David Lawrence] “What about core count? Can Premiere take advantage of multiple cores/processors? We’re going with some flavor of dual Xeon, based on your and Chris’s feedback.”

    I’m going to add to this question as well (sorry to piggy-back David). Since Premiere is GPU accelerated ,as I understand it, can it take advantage of multiple GPU’s? (I will soon have dual Titan X cards) In Octane its all about CUDA cores, the more you have the faster the render. Is that true for Premiere?

    Thanks again in advance Walter!

  • Cant tell you how much I appreciate your responses to Davids questions Walter. Interesting to get all of your perspectives on current state of AE. Just bought a new machine and will be installing CC (reluctantly) so appreciate all the info.

  • Chris Pettit

    December 19, 2014 at 3:50 am in reply to: Evidently, some of this is quantified.

    [Dennis Radeke] “You’re one of the few guys that still bangs on this drum quite a bit.”

    Hi Dennis. I’m not sure that’s the case. For every person who is “banging drums” (I’m a confessed drum banger) there are many more that are simply voting with their purchases. As an example: a couple of quotes from the recent CNET (albeit unscientific) survey (posted Dec 9):

    “In the unscientific survey, to which 284 people responded, 95 percent of Creative Suite customers said they don’t plan to move to the Creative Cloud, indicating that a sizeable population is still eager to take Adobe to task for its shifting business.”
    …..

    Their major objections were as follows: 72 percent said it was too expensive; 56 percent said the current Creative Suite products were good enough; and 28 percent said they plan to switch to products from Adobe competitors.
    …..

    Adobe’s financial fortunes hinge on converting CS customers to CC subscriptions; with no more CS upgrades, they’re no longer paying. “Creative Cloud is around 3 million [customers], or 23 percent of Adobe’s 12.8 million active base,” said RBC Capital Markets analyst Ross MacMillan.

    I and many more like me are no longer paying Adobe any money whatsoever. As a result, it seems like its more than just activism, its marketplace.

    [Dennis Radeke] “Subscription is a mutual agreement. You are not compelled to subscribe”

    Certainly true technically, but it really is more complicated than that, particularly for those of us who are smaller entities working for (and with) much larger ones. With proprietary formats being leveraged by Adobe, we are often forced to contend with format and compatibility issues that are key to our livelihood. As a result, many loyal Adobe customers don’t consider Adobe’s shift to mandatory subscriptions to be all that mutual. The option to simply stop using Adobe software if we don’t like it is often simply untenable. That’s why you have an enormous base of users willing to simply sit on CS6, refusing to migrate to subscriptions, until competitors (wishful thinking perhaps) establish alternatives.

    This is simply much more complicated than banging drums.

  • Chris Pettit

    September 6, 2014 at 10:00 pm in reply to: “connecting” the cab and trailer – 18 wheeler truck

    Spectacular Adam, cant thank you enough for the info and the sample, exactly what I was looking for!

  • Chris Pettit

    January 24, 2014 at 2:59 pm in reply to: Advection animation

    I just bought Xparticles 2.5 for C4D, very powerful particle effects system, does this kind of work:

    https://www.x-particle.com/

  • Chris Pettit

    January 24, 2014 at 1:53 pm in reply to: R15 GI Flickering

    Thanks Darby for all the additional information! Very helpful.

    I got a little lazy I think with R14. IL was a quick and fairly easy solution, I need to re-do my homework a bit now in R15

    Thanks again

  • Chris Pettit

    January 23, 2014 at 9:40 pm in reply to: R15 GI Flickering

    Spectacular Adam!

    Not only is it rendering very fast, faster than r14, I’m seeing less noise. Very clean render, and of course no flicker. Can’t thank you enough for your time and expertise.

    I also discovered that your previous input regarding cache settings also produced good result when using the Irradiance Cache / Light Mapping method. I increased record density to high (from medium), and smoothing to 100% (from 50%). This produced largely flicker free renders with a moderate increase in render times.

    But the QMC method appears even faster, and operates just like IL in 14.

    Thanks again for your help, my guess is this will help others who are making the transition from R14 to R15!

  • Chris Pettit

    January 23, 2014 at 7:34 pm in reply to: R15 GI Flickering

    [Adam Trachtenberg] “The GI in R14’s physical render settings was nothing more than QMC, so if you want the same result … use QMC. “

    Thanks Adam, that’s what someone else said as well, but when I tried rendering with QMC the render times were wildly longer that I remember IL being. In R14 the render times were tolerable, with QMC it seems prohibitive. Is it possible that it works the same but is slower? Or maybe its that there are so many more settings for QMC, my settings are not correctly applied to get back to the simplicity of IL. I’ll work on it.

    [Adam Trachtenberg] “Unfortunately the other option is to bump up the cache settings and do a bunch of test renders.”

    Is the source of the flickering most likely resident in cache settings? If that’s the area to focus on, I’ll start new renders and see. Thanks so much!

  • Chris Pettit

    December 5, 2013 at 5:26 pm in reply to: time remapping 120fps gopro footage

    [Willian Praniski] “what i don’t quite understand is: when i drop my ‘interpreted’ 120fps to 30fps footage on a 30fps timeline the whole clip is slowed down.”

    Assuming you’re using AE, don’t reinterpret the footage on the way in. Import it as 120fps, drop it into your 30fps comp, tell twitor what the native “input frame rate” is (120) and then twixtor will automatically re-render new frames at the frame rate of the comp it exists in (30fps). Assuming I understand your challenge that should do it

    [Willian Praniski] “so, how can i have some a mix of real time footage (120fps dropping frames to be at 30fps) and at the same time add some slowmotion with twixtor??”

    What I usually do is is drop footage in the same manner I just described and then work with the speed value after that to move up or down relative to the parent rate of 30fps.

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