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R15 GI Flickering
Hi.
I’ve been very impressed with the improvements to the GI render engine in C4D R15. Until today.
First true complex scene with camera animation rendered using the new GI – I now have flickering again (just like the bad old days). In the past (R14) I used the Physical Renderer, leveraging the indirect illumination option in the PR settings tab, bypassing the lengthy prepasses necessary with standard GI to avoid flickering in the shadows.
But for some reason, Maxon got rid of the IL settings in R15 (Wow), so now we’re back to using GI, albeit much improved. But the options for Camera and full Animation seem to be removed, so I’m now getting flickering in the shadows, with no clear options to reduce like the prepasses of old.
I used Irradiance Cache for primary, and Light Mapping for secondary, with all fairly high settings for samples, no good. I tried a series of different settings based on other peoples posts with the same problems. Nothing seems to work.
Anyone successfully found a solution to this issue that doesn’t involve prohibitive render times? I really thought these types of issues were a thing of the past. Thanks in advance.